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Artifact sets

69 sets you can actually farm, with what each one is for in plain English, the content it earns its slots in, and the champions our starter builds send to it. Connect your account and every card also shows what you already own.

69 sets shown

  • Speed

    Two-piece set

    SPD +12%

    SPD +12%

    The default filler on almost every champion. Speed decides turn order, and turn order decides fights.

    Where from: Dragon's Lair, up to stage 25

    ArenaClan BossDragonFire Knight

    Starter builds send 1034 champions here: Attack nuker, DEF-based damage dealer, Debuffer / controller, HP-based damage dealer

  • Critical Rate

    Two-piece set

    C. RATE +12%

    C.RATE +12%

    The bridge to 100% crit rate. Past 100% it does nothing at all, so swap it out once you get there.

    Where from: EventDungeon, up to stage 30

    DragonIce GolemArenaSpider

    Starter builds send 635 champions here: Attack nuker, DEF-based damage dealer, HP-based damage dealer

  • Savage

    Four-piece set

    Ignores 25% of enemy DEF

    The strongest pure damage set against high-DEF bosses, because ignoring DEF beats adding attack.

    Where from: Fire Knight's Castle, up to stage 25

    DragonIce GolemClan BossHydra

    Starter builds send 635 champions here: Attack nuker, DEF-based damage dealer, HP-based damage dealer

  • Perception

    Two-piece set

    ACC +40. SPD +5%

    ACC +40SPD +5%

    Accuracy with a little speed attached. The standard two-piece filler for debuffers.

    Where from: Doom Tower forge only

    SpiderFire KnightDoom TowerClan Boss

    Starter builds send 399 champions here: Debuffer / controller, Healer / reviver, Generalist, Speed lead / turn meter support

  • Immortal

    Two-piece set

    HP +15%. Heals by 3% every turn

    HP +15%

    Bulk plus passive healing. The default survival two-piece for supports and Clan Boss teams.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Clan BossDoom TowerFaction Wars

    Starter builds send 339 champions here: Debuffer / controller, Healer / reviver, Speed lead / turn meter support, Clan Boss debuffer

  • Crit Damage

    Two-piece set

    C. DMG +20%

    C.DMG +20%

    Only worth the slots once crit rate is already pinned at 100%.

    Where from: EventDungeon, up to stage 30

    DragonIce GolemArena

    Starter builds send 312 champions here: Attack nuker

  • Cruel

    Two-piece set

    ATK +15%. Ignores 5% of enemy DEF

    ATK +15%

    Offense with a slice of ignore DEF attached. Strictly the better two-piece.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    DragonArenaIce Golem

    Starter builds send 312 champions here: Attack nuker

  • Lethal

    Four-piece set

    C. RATE +10%. Ignores 25% of enemy DEF.

    C.RATE +10%

    Savage with crit rate attached, so a nuker loses nothing by choosing it.

    Where from: Doom Tower forge only

    DragonIce GolemHydra

    Starter builds send 312 champions here: Attack nuker

  • Life

    Two-piece set

    HP +15%

    HP +15%

    Cheap bulk. The filler of choice when a champion simply needs to survive one more hit.

    Where from: Ice Golem's Peak, up to stage 25

    Clan BossFaction WarsDoom Tower

    Starter builds send 291 champions here: HP-based damage dealer, Healer / reviver, Generalist

  • Accuracy

    Two-piece set

    ACC +40

    ACC +40

    Raw accuracy for debuffers. Higher dungeon stages and Doom Tower resist everything without it.

    Where from: EventDungeon, up to stage 30

    SpiderFire KnightDoom TowerFaction Wars

    Starter builds send 225 champions here: Debuffer / controller, Speed lead / turn meter support

  • Defense

    Two-piece set

    DEF +15%

    DEF +15%

    Bulk for tanks, and real damage for the champions whose skills scale off their own DEF.

    Where from: Ice Golem's Peak, up to stage 25

    Clan BossDoom TowerFaction Wars

    Starter builds send 200 champions here: DEF-based damage dealer, Tank / protector

  • Reflex

    Four-piece set

    40% chance to reduce random Skill cooldown

    Random cooldown reduction. Worth most on a kit whose best skill sits on a long cooldown.

    Where from: Ice Golem's Peak, up to stage 25

    Clan BossHydraArena

    Starter builds send 187 champions here: Debuffer / controller

  • Regeneration

    Four-piece set

    Heals by 15% every turn

    Flat healing every turn with no accuracy and no skill requirement. Cheap sustain for long fights.

    Where from: Fire Knight's Castle, up to stage 25

    Clan BossFaction WarsDoom Tower
  • Lifesteal

    Four-piece set

    Heals by 30% of damage dealt

    Self healing tied to damage dealt. The standard answer when a team has no healer, above all on the Clan Boss.

    Where from: Dragon's Lair, up to stage 25

    Clan BossDoom TowerFaction Wars

    Starter builds send 86 champions here: Generalist, Clan Boss debuffer

  • Toxic

    Four-piece set

    75% chance to place 2.5% Poison debuff

    Stacking poisons that scale off the target's max HP. Boss damage without needing accuracy on the skill itself.

    Where from: Dragon's Lair, up to stage 25

    Clan BossHydra

    Starter builds send 16 champions here: Clan Boss debuffer

  • Shield

    Four-piece set

    +30% HP Ally Shield for 3 Turns

    A team-wide shield at the start of the fight, sized from the wearer's own HP. Build HP on whoever wears it.

    Where from: Fire Knight's Castle, up to stage 25

    ArenaClan BossHydra

    Starter builds send 10 champions here: Tank / protector

  • Stone Skin

    Variable set

    Variable Set. Equip 1-6 pieces for: +40 RES; +8% HP; +30% DEF; Stone Skin buff for 2 turns at start of Round (50% chance of blocking removals or steals).

    RES +80HP +16%DEF +30%at all nine pieces

    A variable set whose buff blocks removals and steals, which is what breaks most Doom Tower and arena teams.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Doom TowerArenaHydra

    Starter builds send 10 champions here: Tank / protector

  • Affinitybreaker

    Four-piece set

    C. DMG +30%. 50% chance to change Weak Hit to Critical Hit

    C.DMG +30%

    Turns half your weak hits into crits, which removes the worst part of fighting into affinity disadvantage.

    Where from: Doom Tower forge only

    Doom TowerFaction WarsArena
  • Avenging

    Four-piece set

    45% chance to Counterattack when receiving debuffs

    Counterattacks when the wearer is debuffed, so it needs a fight where debuffs actually come in.

    Where from: Dragon's Lair, up to stage 25

    Clan BossArena
  • Bloodshield

    Accessory set

    Gives wearer Shield worth 5% of damage dealt after attacking

    An accessory set. A single ring, amulet or banner carries the whole bonus, so it costs you no gear slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Bloodthirst

    Four-piece set

    C. RATE +12%. Heals by 30% of damage dealt.

    C.RATE +12%

    Crit rate and lifesteal in a single four-piece, so a nuker heals itself without giving up a set slot.

    Where from: Doom Tower forge only

    Clan BossDoom TowerFaction Wars
  • Bolster

    Four-piece set

    Protected 30% HP Ally Shield for 3 Turns. Heals by 10% every turn

    A shield that cannot be stripped, plus healing every turn. The support upgrade to Shield.

    Where from: Doom Tower forge only

    HydraClan BossDoom Tower
  • Chronophage

    Variable set

    Variable Set. RES +60; SPD +32%.

    RES +60SPD +32%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: EventDungeon, up to stage 30

    Doom TowerArena
  • Cleansing

    Accessory set

    8% chance to remove 1 random debuff each turn

    An accessory set. A single ring, amulet or banner carries the whole bonus, so it costs you no gear slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Doom TowerFaction Wars
  • Curing

    Four-piece set

    20% bonus Heal. Bonus heal restores destroyed HP

    Bigger heals that also restore destroyed HP, which is exactly what Hydra spends the fight taking away.

    Where from: EventDungeon, up to stage 30

    HydraClan BossDoom Tower
  • Cursed

    Four-piece set

    50% chance to place Hex debuff for 2 turns

    Hex is a rare debuff that other champions can exploit. Niche, but no other set hands it to you.

    Where from: Ice Golem's Peak, up to stage 25

    ArenaDoom Tower
  • Daze

    Four-piece set

    25% chance to place Sleep debuff

    Sleep breaks the moment the target takes damage, so this is unreliable outside single-target arena tricks.

    Where from: EventDungeon, up to stage 30

    Arena
  • Defiant

    Two-piece set

    DEF +10%. -15% Damage taken from enemy AoE attacks

    DEF +10%

    Defence and AoE damage reduction, in only two pieces.

    Where from: Doom Tower forge only

    DragonHydra
  • Deflection

    Variable set

    Variable Set. +60 ACC, +32% SPD

    ACC +60SPD +32%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: Doom Tower forge only

    Doom TowerArena
  • Destroy

    Four-piece set

    Destroys enemy MAX HP by 40% of damage dealt

    Permanently strips enemy max HP as you hit. It only pays off in long fights, which means Hydra and Clan Boss.

    Where from: Dragon's Lair, up to stage 25

    HydraClan Boss
  • Divine Critical Rate

    Two-piece set

    C. RATE +12%. +15% HP Self Shield for 3 Turns

    C.RATE +12%

    Crit rate plus a self shield for the first three turns. Arena insurance for a fragile nuker.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Divine Life

    Two-piece set

    HP +15%. +15% HP Self Shield for 3 Turns

    HP +15%

    HP plus a self shield for the first three turns. Bulk that arrives before the first hit.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Divine Offense

    Two-piece set

    ATK +15%. +15% HP Self Shield for 3 Turns

    ATK +15%

    Attack plus a self shield for the first three turns, which is often the difference between living and dying to the opening arena nuke.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Divine Speed

    Two-piece set

    SPD +12%. +15% HP Self Shield for 3 Turns

    SPD +12%

    Speed plus a self shield for the first three turns. The usual home for an arena speed lead.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Fatal

    Two-piece set

    ATK +15%. C. RATE +5%

    ATK +15%C.RATE +5%

    Attack with crit rate attached. A better Offense for anything that crits.

    Where from: Doom Tower forge only

    DragonArenaIce Golem
  • Feral

    Variable set

    Variable Set. +120 ACC, +15% SPD.

    ACC +120SPD +15%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    SpiderFire KnightDoom Tower
  • Fortitude

    Two-piece set

    RES +40. DEF +10%.

    RES +40DEF +10%

    Resistance and defence together. Doom Tower and Faction Wars filler.

    Where from: Doom Tower forge only

    Doom TowerFaction Wars
  • Frenzy

    Four-piece set

    +5% Turn Meter for each debuff received

    Turns incoming debuffs into turn meter. Strong where the enemy spams debuffs, dead weight everywhere else.

    Where from: Fire Knight's Castle, up to stage 25

    Clan BossDoom Tower
  • Frost

    Four-piece set

    20% chance to place Freeze debuff on attacker

    Punishes whoever attacks the wearer, so it does nothing when nobody is hitting you.

    Where from: Dragon's Lair, up to stage 25

    Arena
  • Frostbite

    Two-piece set

    15% chance to block Freeze debuffs. 10% chance to place Freeze debuff on attacker

    Freeze protection one way and a chance to freeze attackers the other.

    Where from: Doom Tower forge only

    Arena
  • Fury

    Four-piece set

    Damage increases as HP decreases

    Rewards staying hurt. Best on a champion that lives comfortably at low health, and awkward next to a healer.

    Where from: Fire Knight's Castle, up to stage 25

    DragonArena
  • Guardian

    Four-piece set

    Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% every turn.

    The wearer soaks a tenth of all damage aimed at allies and heals itself back. A pure protector set.

    Where from: Doom Tower forge only

    HydraClan BossFaction Wars
  • Immunity

    Four-piece set

    Immunity for 2 turns

    Two turns of immunity from the opening bell. It exists to stop the first stun in arena and Doom Tower.

    Where from: Fire Knight's Castle, up to stage 25

    ArenaDoom TowerFaction Wars
  • Impulse

    Two-piece set

    SPD +12%, 12% chance to reduce a random Skill cooldown by 1 turn

    SPD +12%

    Speed with a small chance to shorten a cooldown.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Clan BossArena
  • Instinct

    Four-piece set

    SPD +12%. Ignores 20% of enemy DEF.

    SPD +12%

    Speed and ignore DEF together, so a fast damage dealer keeps both.

    Where from: Doom Tower forge only

    DragonIce GolemFire Knight
  • Killstroke

    Two-piece set

    C. DMG +20%. SPD +5%

    C.DMG +20%SPD +5%

    Crit damage with a little speed. A tidy two-piece for a nuker already at 100% crit.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    DragonArena
  • Merciless

    Variable set

    Variable Set. Equip 1-9 pieces for: +25% ATK, +30% C.DMG, +10% SPD, 30% chance to decrease a random Skill's cooldown by 1 turn when dealing damage, +35% Ignore DEF, 15% chance of getting an Extra Turn.

    ATK +25%C.DMG +30%SPD +10%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

  • Mercurial

    Variable set

    Variable Set. HP +15%, RES +40, SPD +32%.

    HP +15%RES +40SPD +32%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Doom TowerArena
  • Offense

    Two-piece set

    ATK +15%

    ATK +15%

    Filler for damage dealers. Fatal and Cruel do the same job with something extra attached, so reach for Offense only when neither is to hand.

    Where from: Ice Golem's Peak, up to stage 25

    ArenaDragon
  • Pinpoint

    Variable set

    Variable Set. +60 ACC; +32% SPD.

    ACC +60SPD +32%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Doom TowerSpiderFire Knight
  • Protection

    Variable set

    Variable Set. Equip 1-6 pieces for: +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by wearer.

    RES +40HP +15%SPD +32%at all nine pieces

    A variable set that protects the buffs the wearer casts, which stops a buff stripper undoing a support's entire turn.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    HydraDoom TowerArena
  • Provoke

    Four-piece set

    30% chance to place Provoke debuff

    Forces enemies into auto attacks. Chaotic, and mostly used to break enemy arena teams.

    Where from: Ice Golem's Peak, up to stage 25

    ArenaFaction Wars
  • Reaction

    Accessory set

    25% chance to change critical hit into normal when attacked before first turn

    An accessory set. A single ring, amulet or banner carries the whole bonus, so it costs you no gear slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Arena
  • Rebirth

    Variable set

    Variable Set. +32% SPD; +60 RES

    SPD +32%RES +60at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Doom TowerFaction WarsArena
  • Refresh

    Accessory set

    5% chance to prevent Skill cooldown

    An accessory set. A single ring, amulet or banner carries the whole bonus, so it costs you no gear slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Clan BossArena
  • Relentless

    Four-piece set

    18% chance to get Extra Turn. Consecutive chances reduce by 45%.

    Extra turns, but random ones. Brilliant on a nuker or a healer, and it will wreck careful speed tuning.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    DragonIce GolemArenaSpider
  • Resilience

    Two-piece set

    HP +10%. DEF +10%

    HP +10%DEF +10%

    Half HP, half DEF. Useful when a tank wants both and you cannot spare four slots for either.

    Where from: Doom Tower forge only

    Clan BossDoom Tower
  • Resistance

    Two-piece set

    RES +40

    RES +40

    Stops enemy debuffs landing. Matters most in Doom Tower, Faction Wars and on arena defence.

    Where from: Ice Golem's Peak, up to stage 25

    Doom TowerFaction WarsArena
  • Retaliation

    Two-piece set

    15% chance to Counterattack when hit

    Free counterattacks for only two pieces, so it slots in almost anywhere.

    Where from: Ice Golem's Peak, up to stage 25

    Clan BossArenaSpider
  • Revenge

    Accessory set

    5% chance to Counterattack when hit

    An accessory set. A single ring, amulet or banner carries the whole bonus, so it costs you no gear slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    Clan BossArena
  • Righteous

    Two-piece set

    SPD +10%, RESIST +40

    SPD +10%RES +40

    Speed and resistance in two pieces. Quiet, and very often correct.

    Where from: Doom Tower forge only

    Doom TowerArenaFaction Wars
  • Slayer

    Variable set

    Variable Set. +15% C. RATE; +15% C. DMG; +10% SPD.

    C.RATE +15%C.DMG +30%SPD +10%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: Doom Tower forge only

    DragonIce GolemArena
  • Stalwart

    Four-piece set

    -30% Damage taken from enemy AoE attacks

    Cuts AoE damage by nearly a third. Built for Dragon, Hydra and anywhere the boss hits the whole team at once.

    Where from: Dragon's Lair, up to stage 25

    DragonHydraClan Boss
  • Stonecleaver

    Variable set

    Variable Set. ATK +25%; C. DMG +30%; SPD +10%.

    ATK +25%C.DMG +30%SPD +10%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    DragonIce GolemArena
  • Stun

    Four-piece set

    18% chance to place Stun debuff

    More hits means more rolls, so multi-hit champions turn this into genuine control.

    Where from: Fire Knight's Castle, up to stage 25

    ArenaFire Knight
  • Supersonic

    Variable set

    Variable Set. Equip 1-9 pieces for: +15% HP, +40 RES, +32% SPD, 2% Turn Meter increase per each buff placed on each enemy, 30% reduction on Decrease Turn Meter effects against this Champion, 30% increase to Fill Turn Meter effects cast by the wearer.

    HP +15%RES +40SPD +32%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

  • Swift Parry

    Variable set

    Variable Set. +30% C.DMG, +28% SPD, +25% HP, +50% Ignore DEF

    C.DMG +30%SPD +28%HP +25%at all nine pieces

    A variable set. Every extra piece you wear adds another bonus, so the value only arrives once you commit the slots.

    Where from: Doom Tower forge only

    ArenaDoom Tower
  • Untouchable

    Four-piece set

    Immunity for 2 turns. RES +40

    RES +40

    Immunity with resistance attached, so the immunity itself is far harder to strip off.

    Where from: Doom Tower forge only

    ArenaDoom Tower
  • Zeal

    Two-piece set

    C. DMG +20%, +3% damage for every 25% HP this Champion has

    C.DMG +20%

    Rewards staying healthy, the exact mirror of Fury. Pair it with a healer.

    Where from: not from a stage or the forge, so Doom Tower, events or the market

    ArenaDragon