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Kassandra

legendary · Attack

Kassandra

MagicOlympiansOlympians8 books to maxBest in clan boss (A), hydra (A), dragon (S), ice golem (A), fire knight (S), spider (S), arena (S), doom tower (A), faction wars (S)

Aura|Increases Ally SPD in all battles by 19%

HP
16,350
ATK
1,343
DEF
1,145
SPD
101
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
A
Hydra
S
Dragon
A
Ice Golem
S
Fire Knight
S
Spider
S
Arena
A
Doom Tower
S
Faction Wars
Why these grades
Clan Boss60/100
  • Decrease DEF+20
  • HP Burn+15
  • Heal+8
  • SPD aura+8
  • Legendary+6
Hydra55/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Heal+8
  • HP Burn+8
  • SPD aura+8
Dragon90/100
  • Decrease DEF+25
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase SPD+8
Ice Golem72/100
  • Decrease DEF+20
  • Heal+12
  • HP Burn+10
  • AoE+8
  • Remove Debuffs+8
Fire Knight95/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Increase Turn Meter+8
  • SPD aura+8
Spider84/100
  • AoE+25
  • HP Burn+20
  • Increase Turn Meter+8
  • SPD aura+8
  • Decrease Turn Meter+6
Arena93/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
Doom Tower64/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • HP Burn+8
Faction Wars79/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • SPD aura+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter, Stun, HP Burn.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 8 books to max them all

A1West Wind Rush

3 books

Attacks 1 enemy 3 times. Attacks 1 enemy 6 times instead if this Champion has 50% HP or less. Each hit decreases the enemy's Turn Meter by 7.5% and increases this Champion's Turn Meter by 7.5%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Multiplier1.35*ATK1.35*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

A2Spear of Leonidas

Cooldown 43 books

Attacks 1 enemy. Before attacking, places a 60% [Decrease DEF] debuff and a [HP Burn] debuff on the target for 3 turns. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Places a [Stun] debuff on all enemies for 1 turn if the damage dealt by this skill is more than 50% of target’s MAX HP. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Multiplier6.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Isu's Blessing

Cooldown 62 books

Removes all debuffs from this Champion, heals them by 50% of their MAX HP, and fills their Turn Meter by 50%. Places a 50% [Increase ATK] buff, a 15% [Shatter] buff, and a 30% [Increase SPD] buff on this Champion for 2 turns. [Passive Effect] Prevents this Champion's death and keeps them alive on 1 HP if they are under an [Increase ATK] buff, [Shatter] buff, and [Increase SPD] buff.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveEverything Is Permitted [P]

Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Multiplier2*ATK

PassiveBlood Of Sparta [P]

Whenever this Champion attacks an enemy, increases this Champion’s ATK by an amount equal to 50% of the target’s DEF. Whenever an enemy attacks this Champion, increases this Champion’s DEF by an amount equal to 50% of the attacker’s ATK.