
legendary · Attack
Kassandra
Magic
Olympians8 books to maxBest in clan boss (A), hydra (A), dragon (S), ice golem (A), fire knight (S), spider (S), arena (S), doom tower (A), faction wars (S)Aura|Increases Ally SPD in all battles by 19%
- HP
- 16,350
- ATK
- 1,343
- DEF
- 1,145
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- HP Burn+15
- Heal+8
- SPD aura+8
- Legendary+6
- Decrease DEF+15
- Increase Turn Meter+10
- Heal+8
- HP Burn+8
- SPD aura+8
- Decrease DEF+25
- AoE+10
- Heal+10
- Remove Debuffs+10
- Increase SPD+8
- Decrease DEF+20
- Heal+12
- HP Burn+10
- AoE+8
- Remove Debuffs+8
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- Increase Turn Meter+8
- SPD aura+8
- AoE+25
- HP Burn+20
- Increase Turn Meter+8
- SPD aura+8
- Decrease Turn Meter+6
- AoE+15
- Increase SPD+15
- Increase Turn Meter+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Decrease DEF+12
- AoE+10
- Heal+10
- Remove Debuffs+10
- HP Burn+8
- Decrease DEF+15
- AoE+12
- Heal+12
- Remove Debuffs+8
- SPD aura+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
5 abilities · 8 books to max them all
A1West Wind Rush
Attacks 1 enemy 3 times. Attacks 1 enemy 6 times instead if this Champion has 50% HP or less. Each hit decreases the enemy's Turn Meter by 7.5% and increases this Champion's Turn Meter by 7.5%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
Multiplier1.35*ATK1.35*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
A2Spear of Leonidas
Attacks 1 enemy. Before attacking, places a 60% [Decrease DEF] debuff and a [HP Burn] debuff on the target for 3 turns. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Places a [Stun] debuff on all enemies for 1 turn if the damage dealt by this skill is more than 50% of target’s MAX HP. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
Multiplier6.5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
A3Isu's Blessing
Removes all debuffs from this Champion, heals them by 50% of their MAX HP, and fills their Turn Meter by 50%. Places a 50% [Increase ATK] buff, a 15% [Shatter] buff, and a 30% [Increase SPD] buff on this Champion for 2 turns. [Passive Effect] Prevents this Champion's death and keeps them alive on 1 HP if they are under an [Increase ATK] buff, [Shatter] buff, and [Increase SPD] buff.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
PassiveEverything Is Permitted [P]
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.
Multiplier2*ATK
PassiveBlood Of Sparta [P]
Whenever this Champion attacks an enemy, increases this Champion’s ATK by an amount equal to 50% of the target’s DEF. Whenever an enemy attacks this Champion, increases this Champion’s DEF by an amount equal to 50% of the attacker’s ATK.







