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Blessings

All 30 blessings, in the game's own words, with what each of the six levels adds. Connect your account and it marks who already has one and who each blessing suits.

Ward of the Fallen

legendaryDark
Starts each Round with a number of [Bone Armor] stacks. Each [Bone Armor] stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 [Bone Armor] stacks at one time. High Awakening Bonus Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is inflicted on each enemy target is equal to the number of dead allies. Bonus Damage is proportional to this Champion's ATK. Adds one [Bone Armor] stack for each instance of Bonus Damage inflicted. Bonus Damage will not be inflicted when damaging enemies through Masteries, Passive skills, reflected damage, [Poison], or [HP Burn] debuffs.
What each level adds (4 steps)
  1. Level 1Starts Round with 1 [Bone Armor] stack; [Bone Armor] stacks decrease damage received by 20%
  2. Level 3Starts Round with 2 [Bone Armor] stacks
  3. Level 5[Bone Armor] stacks decrease damage received by 30%
  4. Level 6Starts Round with 3 [Bone Armor] stacks Inflicts Bonus Damage when attacking; Bonus Damage adds 1 [Bone Armor] stack

Temporal Chains

legendaryDark
Decreases each enemy's SPD for each active buff they are under, except for the buffs placed at the start of the Round. High Awakening Bonus Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (4 Turn Cooldown)
What each level adds (4 steps)
  1. Level 1Decreases enemy SPD by 2% for each active buff (up to 6%)
  2. Level 3Decreases enemy SPD by 3% for each active buff (up to 9%)
  3. Level 5Decreases enemy SPD by 5% for each active buff (up to 15%)
  4. Level 6Instantly decreases the Turn Meters of all enemies by 15% whenever any enemy receives a third active buff

Lethal Dose

epicDark
Increases the damage enemies receive from [Poison] debuffs placed by this Champion in Arena and Siege battles. High Awakening Bonus Will ignore 35% of each target's RES when placing [Poison] debuffs on enemy Champions in the Arena and Siege battles.
What each level adds (4 steps)
  1. Level 1Increases the damage enemies receive from [Poison] debuffs by 50%
  2. Level 3Increases the damage enemies receive from [Poison] debuffs by 100%
  3. Level 5Increases the damage enemies receive from [Poison] debuffs by 200%
  4. Level 6Will ignore 35% of each target's RES when placing [Poison] debuffs on enemy Champions

Cruelty

epicDark
Whenever this Champion hits an enemy, decreases their DEF until the end of the Round. Occurs once per hit. If multiple Champions have this Blessing, still cannot decrease a single Champion's DEF by more than 40%, or decrease a Boss' DEF by more than 20%.
What each level adds (4 steps)
  1. Level 1Decreases target DEF by 1% per hit (up to 10% for Champions; up to 5% for Bosses)
  2. Level 3Decreases target DEF by 1% per hit (up to 20% for Champions; up to 10% for Bosses)
  3. Level 5Decreases target DEF by 2% per hit (up to 30% for Champions; up to 15% for Bosses)
  4. Level 6Decreases target DEF by 4% per hit (up to 40% for Champions; up to 20% for Bosses)

Phantom Touch

rareDark
Has a chance of inflicting Bonus Damage to one enemy whenever this Champion hits enemy targets. When hitting multiple targets at once, only one Champion will receive Bonus Damage. (1 Turn Cooldown) The Bonus Damage is proportional to this Champion's ATK. High Awakening Bonus Has a chance of inflicting a second instance of Bonus Damage.
What each level adds (4 steps)
  1. Level 115% chance of inflicting Bonus Damage
  2. Level 330% chance of inflicting Bonus Damage
  3. Level 575% chance of inflicting Bonus Damage
  4. Level 6100% chance of inflicting Bonus Damage. 35% chance of inflicting a second instance of Bonus Damage

Dark Resolve

rareDark
Increases the damage inflicted by this Champion according to the number of dead allies on their team. Doesn't increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.
What each level adds (4 steps)
  1. Level 1+1% damage for each dead ally
  2. Level 3+1.5% damage for each dead ally
  3. Level 5+2.5% damage for each dead ally
  4. Level 6+5% damage for each dead ally

Lightning Cage

legendaryLight
Whenever an enemy receives a buff or has their Turn Meter filled, places one [Lightning Orb] stack on this Champion. When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the [Lightning Orb] stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time. Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
What each level adds (4 steps)
  1. Level 1Gains 1 [Lightning Orb] stack whenever an enemy receives a buff [Lightning Orb] stacks have a 50% chance to protect a random buff from being stolen, removed, or transferred Bonus Damage inflicted by each [Lightning Orb] stack is equivalent to 2% of an enemy Champion's MAX HP or 1% of a Boss' MAX HP
  2. Level 3Gains 1 [Lightning Orb] stack whenever an enemy receives a buff or has their Turn Meter filled
  3. Level 5[Lightning Orb] stacks have a 75% chance to protect a random buff from being stolen, removed, or transferred
  4. Level 6Bonus Damage inflicted by each [Lightning Orb] stack is equivalent to 5% of an enemy Champion's MAX HP or 2.5% of a Boss' MAX HP

Intimidating Presence

legendaryLight
Strengthens your team's Aura and weakens the enemy team's Aura. If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only Intimidating Presence will work.
What each level adds (4 steps)
  1. Level 1Strengthens your team's Aura by 2.5% Weakens the enemy team's Aura by 5%
  2. Level 3Strengthens your team's Aura by 7.5% Weakens the enemy team's Aura by 10%
  3. Level 5Strengthens your team's Aura by 15% Weakens the enemy team's Aura by 20%
  4. Level 6Strengthens your team's Aura by 35% Weakens the enemy team's Aura by 20%

Heavencast

epicLight
Increases the damage inflicted by this Champion according to the number of buffs on them. Doesn't increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.
What each level adds (4 steps)
  1. Level 1+0.5% damage for each buff
  2. Level 3+1% damage for each buff
  3. Level 5+1.5% damage for each buff
  4. Level 6+2% damage for each buff

Iron Will

epicLight
Decreases the damage this Champion receives according to the number of debuffs on them. Doesn't decrease the damage from [Poison], [HP Burn], and [Bomb] debuffs.
What each level adds (4 steps)
  1. Level 1Decreases the damage received by 0.5%
  2. Level 3Decreases the damage received by 1%
  3. Level 5Decreases the damage received by 1.5%
  4. Level 6Decreases the damage received by 2%

Miracle Heal

rareLight
Has a chance of restoring a portion of any destroyed MAX HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to a percentage of the heal.
What each level adds (4 steps)
  1. Level 150% chance to restore destroyed MAX HP when healing. Restores destroyed MAX HP equal to 10% of the heal
  2. Level 375% chance to restore destroyed MAX HP when healing. Restores destroyed MAX HP equal to 15% of the heal
  3. Level 5100% chance to restore destroyed MAX HP when healing. Restores destroyed MAX HP equal to 20% of the heal
  4. Level 6100% chance to restore destroyed MAX HP when healing. Restores destroyed MAX HP equal to 30% of the heal

Indomitable Spirit

rareLight
Has a chance of blocking any [Stun], [Sleep], [Fear], [True Fear], [Freeze], and [Provoke] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)
What each level adds (4 steps)
  1. Level 15% chance of blocking debuffs
  2. Level 310% chance of blocking debuffs
  3. Level 515% chance of blocking debuffs
  4. Level 630% chance of blocking debuffs (no cooldown)

Soul Reap

legendaryWar
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target's remaining HP. For AoE attacks, each target that has their HP reduced to the threshold in the attack, will be visited by a Reaper. The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects, and buffs if the target is a Boss. If the target is a Boss who cannot be killed, such as the Demon Lord, a Reaper will no longer deal extra damage if the target's HP cannot go any lower. High Awakening Bonus If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
What each level adds (4 steps)
  1. Level 1Target HP threshold: 4%
  2. Level 3Target HP threshold: 8%
  3. Level 5Target HP threshold: 14% Has a 50% chance of placing [True Fear] debuff for 1 Turn if the target survives the Reaper
  4. Level 6Target HP threshold: 20% Has a 100% chance of placing [True Fear] debuff for 1 Turn if the target survives the Reaper

Life Harvest

legendaryWar
Destroys enemies' MAX HP by a certain amount whenever they are revived. Mid Awakening Bonus Whenever enemies are revived, partially fills this Champion's Turn Meter for each enemy revived.
What each level adds (4 steps)
  1. Level 1Destroys enemy MAX HP by 10%
  2. Level 3Destroys enemy MAX HP by 20%. Fills 10% of this Champion's Turn Meter
  3. Level 5Destroys enemy MAX HP by 30%. Fills 20% of this Champion's Turn Meter
  4. Level 6Destroys enemy MAX HP by 40%. Fills 30% of this Champion's Turn Meter

Chainbreaker

epicWar
At the start of this Champion's turn, has a chance of removing any [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs placed on this Champion. Only activates if this Champion is under any of these debuffs. High Awakening Bonus Whenever this Champion is hit by an enemy while under any of the debuffs mentioned above, has a chance of partially filling this Champion's Turn Meter. Occurs once per hit.
What each level adds (4 steps)
  1. Level 110% chance of removing debuffs
  2. Level 315% chance of removing debuffs
  3. Level 520% chance of filling this Champion's Turn Meter by 20% when hit
  4. Level 625% chance of removing debuffs. 40% chance of filling this Champion's Turn Meter by 20% when hit

Commanding Presence

epicWar
Strengthens your team's Aura. If multiple Champions on the same team have Commanding Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only Intimidating Presence will work.
What each level adds (4 steps)
  1. Level 1Strengthens your team's Aura by 2.5%
  2. Level 3Strengthens your team's Aura by 7.5%
  3. Level 5Strengthens your team's Aura by 15%
  4. Level 6Strengthens your team's Aura by 35%

Faultless Defense

rareWar
Whenever an enemy attacks an ally under an [Increase DEF] buff placed by this Champion, reflects a portion of the damage back to the attacker.
What each level adds (4 steps)
  1. Level 13% of damage reflected
  2. Level 36% of damage reflected
  3. Level 59% of damage reflected
  4. Level 615% of damage reflected

Hero's Soul

rareWar
Increases the damage inflicted to Bosses and their minions according to the number of living enemies.
What each level adds (4 steps)
  1. Level 1+0.5% damage for each enemy
  2. Level 3+1% damage for each enemy
  3. Level 5+1.5% damage for each enemy
  4. Level 6+3% damage for each enemy

Brimstone

legendaryChaos
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns. Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion's MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP. Only one [Smite] debuff can be active per team at any point. High Awakening Bonus The [Smite] debuff will be protected and guaranteed.
What each level adds (4 steps)
  1. Level 115% chance of placing a [Smite] debuff
  2. Level 330% chance of placing a [Smite] debuff
  3. Level 560% chance of placing a protected [Smite] debuff
  4. Level 6100% chance of placing a guaranteed and protected [Smite] debuff

Polymorph

legendaryChaos
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion, or when an enemy removes or steals buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses. Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the [Sheep] debuff from this Champion after attacking. Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. High Awakening Bonus The [Sheep] debuff cannot be resisted.
What each level adds (4 steps)
  1. Level 15% chance of placing a [Sheep] debuff. This debuff requires ACC to be placed, and can be resisted.
  2. Level 310% chance of placing a [Sheep] debuff. This debuff requires ACC to be placed, and can be resisted.
  3. Level 515% chance of placing a [Sheep] debuff. This debuff requires ACC to be placed, and can be resisted.
  4. Level 620% chance of placing an irresistible [Sheep] debuff.

Incinerate

epicChaos
Increases the damage inflicted by [HP Burn] debuffs placed by this Champion in Arena and Siege battles. High Awakening Bonus Whenever a [HP Burn] debuff placed by this Champion inflicts damage on an enemy, their Turn Meter will also be decreased by the same amount. Only works in Arena and Siege battles.
What each level adds (4 steps)
  1. Level 1Increases damage from [HP Burn] debuffs by 25%
  2. Level 3Increases damage from [HP Burn] debuffs by 50%
  3. Level 5Increases damage from [HP Burn] debuffs by 100%
  4. Level 6Decreases enemy Turn Meter when they receive damage from [HP Burn] debuffs

Crushing Rend

epicChaos
Each Round, a number of this Champion's hits will ignore a percentage of the target's DEF. The percentage of ignored DEF depends on the Level of the target. High Awakening Bonus Every hit this Champion inflicts will ignore a percentage of the target's DEF.
What each level adds (4 steps)
  1. Level 1The first hit each Round will ignore a percentage of the target's DEF Will ignore 1% DEF for every 50 Levels
  2. Level 3The first hit each Round will ignore a percentage of the target's DEF Will ignore 1% DEF for every 40 Levels
  3. Level 5The first two hits each Round will ignore a percentage of the target's DEF Will ignore 1% DEF for every 25 Levels
  4. Level 6Every hit will ignore a percentage of the target's DEF Will ignore 1% DEF for every 10 Levels

Survival Instinct

rareChaos
Partially fills this Champion's Turn Meter whenever a debuff is placed, spread, or transferred onto them. Occurs once per enemy turn. High Awakening Bonus The Turn Meter fill has no turn restrictions.
What each level adds (4 steps)
  1. Level 1Fills this Champion's Turn Meter by 5%
  2. Level 3Fills this Champion's Turn Meter by 7%
  3. Level 5Fills this Champion's Turn Meter by 10%
  4. Level 6Fills this Champion's Turn Meter by 10%, (no turn restrictions)

Emergency Heal

rareChaos
Heals this Champion whenever a [Shield] buff placed on them expires, is removed, or is broken by an enemy attack. The value of the heal is equal to a portion of this Champion's MAX HP. (1 Turn Cooldown)
What each level adds (4 steps)
  1. Level 1Heals this Champion by 3% of their MAX HP
  2. Level 3Heals this Champion by 6% of their MAX HP
  3. Level 5Heals this Champion by 9% of their MAX HP
  4. Level 6Heals this Champion by 15% of their MAX HP

Nature's Bounty

rareHarmony
Whenever this Champion applies a 2.5% [Poison] debuff, a 25% [Decrease ATK] debuff, a 30% [Decrease DEF] debuff, a 15% [Decrease SPD] debuff, a 25% [Decrease ACC] debuff, a 50% [Heal Reduction] debuff, a 15% [Weaken] debuff, a [Fear] debuff, a 15% [Decrease C. DMG] debuff, a 15% [Decrease C. RATE] debuff, or a 25% [Decrease RES] debuff, has a chance to place a greater version of this debuff (for example, a 50% [Decrease RES] debuff instead of a 25% [Decrease RES] debuff.) [Does not apply to debuffs placed by Gear Sets.]
What each level adds (4 steps)
  1. Level 115% chance to place a greater version of debuff
  2. Level 330% chance to place a greater version of debuff
  3. Level 545% chance to place a greater version of debuff
  4. Level 660% chance to place a greater version of debuff

Nourish

rareHarmony
Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion. Each [Continuous Heal] buff placed by this Champion restores a portion of the target's destroyed MAX HP.
What each level adds (4 steps)
  1. Level 1Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion by 5%. Restores destroyed MAX HP equal to 5% of the heal.
  2. Level 3Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion by 10%. Restores destroyed MAX HP equal to 10% of the heal.
  3. Level 5Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion by 15%. Restores destroyed MAX HP equal to 15% of the heal.
  4. Level 6Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion by 30%. Restores destroyed MAX HP equal to 30% of the heal.

Nature's Wrath

epicHarmony
Increases the damage inflicted by this Champion for every debuff they successfully placed, except debuffs placed by Gear Sets.
What each level adds (4 steps)
  1. Level 1Increases the damage inflicted by this Champion by 2% for every debuff they place successfully (up to 6%)
  2. Level 3Increases the damage inflicted by this Champion by 2% for every debuff they place successfully (up to 8%)
  3. Level 5Increases the damage inflicted by this Champion by 3% for every debuff they place successfully (up to 15%)
  4. Level 6Increases the damage inflicted by this Champion by 5% for every debuff they place successfully (up to 30%)

Neutralize

epicHarmony
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
What each level adds (4 steps)
  1. Level 110% chance to place debuffs on weak hits against enemies under [Poison Cloud] buffs
  2. Level 320% chance to place debuffs on weak hits against enemies under [Poison Cloud] buffs
  3. Level 540% chance to place debuffs on weak hits against enemies under [Poison Cloud] buffs
  4. Level 660% chance to place debuffs on weak hits against enemies under [Poison Cloud] buffs

Harmonic Impulse

legendaryHarmony
Fills this Champion's Turn Meter whenever they lose their turn because of a [Fear] or a [True Fear] debuff. Also decreases the cooldown of the skill they attempted to use whenever their turn is lost due to a [True Fear] debuff.
What each level adds (4 steps)
  1. Level 1Decreases the cooldown of the skill this Champion attempted to use by 1 turn. Fills 10% of this Champion's Turn Meter
  2. Level 3Decreases the cooldown of the skill this Champion attempted to use by 1 turn. Fills 15% of this Champion's Turn Meter
  3. Level 5Decreases the cooldown of the skill this Champion attempted to use by 2 turns. Fills 25% of this Champion's Turn Meter
  4. Level 6Resets the cooldown of the skill this Champion attempted to use. Fills 50% of this Champion's Turn Meter

Cracking Roots

legendaryHarmony
Increases the damage inflicted by this Champion to [Stone Skin] shields.
What each level adds (4 steps)
  1. Level 1Increases the damage inflicted to [Stone Skin] shields by 20%
  2. Level 3Increases the damage inflicted to [Stone Skin] shields by 40%
  3. Level 5Increases the damage inflicted to [Stone Skin] shields by 60%
  4. Level 6Increases the damage inflicted to [Stone Skin] shields by 100%

Rarity, divinity and the wording are read from the game itself. Which champion suits which blessing is worked out from what the blessing does and what each kit brings, and the reason is shown so you can disagree with it.