Sign in
HP
14,865
ATK
1,531
DEF
1,057
SPD
96
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
S
Hydra
S
Dragon
S
Ice Golem
B
Fire Knight
S
Spider
S
Arena
S
Doom Tower
S
Faction Wars
Why these grades
Clan Boss100/100
  • Poison+25
  • Decrease ATK+20
  • Decrease DEF+20
  • HP Burn+15
  • Weaken+15
Hydra100/100
  • Decrease DEF+15
  • Poison+15
  • Block Buffs+12
  • Weaken+12
  • Decrease ATK+10
Dragon100/100
  • Decrease DEF+25
  • Poison+20
  • Weaken+15
  • AoE+10
  • Decrease ATK+10
Ice Golem91/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Weaken+15
  • Heal+12
  • HP Burn+10
Fire Knight51/100
  • Decrease DEF+12
  • Decrease SPD+12
  • Increase Turn Meter+8
  • Poison+8
  • Legendary+6
Spider100/100
  • AoE+25
  • Enemy MAX HP damage+25
  • HP Burn+20
  • Decrease SPD+10
  • Increase Turn Meter+8
Arena92/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Block Buffs+8
  • Block Revive+8
Doom Tower90/100
  • Decrease DEF+12
  • AoE+10
  • Enemy MAX HP damage+10
  • Heal+10
  • Block Buffs+8
Faction Wars88/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Poison+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease SPD, Block Buffs, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 11 books to max them all

A1Dread Scythe

4 books

Attacks 1 enemy. This attack ignores [Shield] buffs. Has a 60% chance of increasing the duration of all debuffs on the target by 1 turn. Also has an 80% chance of applying a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under a [Hex] debuff.

Multiplier3.6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Hex of Blades

Cooldown 45 books

Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Before attacking, has an 80% chance of placing a [Hex] debuff on all enemies for 2 turns. Will ignore 20% of each enemy's RES for each dead ally. Damage of this skill increases by 10% for each debuff on each enemy.

Multiplier4.2*ATK+((4.2*ATK)*0.1*TRG_DEBUFF_COUNT)

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

A3Death's Bargain

Cooldown 52 books

Target an ally. If the ally is alive, kills them and unlocks a secret skill, Malice Unleashed. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked. Then, fills this Champion's Turn Meter by 75%. If the ally is dead, heals this Champion by 50% of the dead ally's MAX HP. If all allies are dead, also unlocks a secret skill, Malice Unleashed. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this Champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this Champion's Turn Meter by 75%.

Multiplier1*TRG_HP

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

A4Malice Unleashed

Attacks 1 enemy. Before attacking, steals all buffs from the target. This effect cannot be resisted. If the target has ATK equal to or higher than this Champion's ATK, this attack gains a bonus damage multiplier, equal to the target's ATK. Not applicable to Bosses. If the target's ATK is less than this Champion's ATK, this attack will ignore 50% of the target's DEF. This attack will also ignore [Block Damage], [Unkillable], [Shield] and [Ally Protection] buffs. Places a [Block Revive] debuff if the target is killed.

Multiplier(targetIsBoss*(7.5*ATK))+((TRG_ATK>=ATK)*(!targetIsBoss*7.5*(ATK+TRG_ATK)))+((TRG_ATK<ATK)*(!targetIsBoss*(7.5*ATK)))

PassivePhantom Bulwark [P]

Cooldown 1

[Active Effect] Places a [Shield] buff on this Champion each time an ally or enemy Champion dies. The value of the [Shield] buff is equal to 50% of the dead Champion's MAX HP. This [Shield] buff cannot be removed, stolen, or transferred. If this Champion is already under a [Shield] buff, the value of the [Shield] is increased by 50% of the dead Champion's MAX HP. Does not activate when a Boss or minion dies. [Passive Effect] Whenever an enemy hits this Champion while they are under a [Shield] buff, places a random debuff on the attacking enemy. [True Fear], [Freeze], [Provoke], [Petrification], [Sleep], and [Stun] debuffs are placed for 1 turn. Any other debuffs are placed for 2 turns. Will ignore 20% of enemy RES for each dead ally. Cannot place Boss-exclusive debuffs, [Sheep] or [Smite] debuffs.