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Storm Herald Hekaton

legendary · Defense

Storm Herald Hekaton

VoidOlympiansOlympians9 books to maxBest in clan boss (A), fire knight (S), spider (S), arena (S)

Aura|Increases Ally SPD in all battles by 24%

HP
18,660
ATK
727
DEF
1,608
SPD
99
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
S
Fire Knight
S
Spider
S
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss55/100
  • Block Damage+15
  • Counterattack+15
  • Increase DEF+8
  • SPD aura+8
  • Legendary+6
Hydra32/100
  • Increase Turn Meter+10
  • Increase DEF+8
  • SPD aura+8
  • Legendary+6
Dragon37/100
  • AoE+10
  • Increase Turn Meter+8
  • SPD aura+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem30/100
  • AoE+8
  • Increase DEF+8
  • SPD aura+8
  • Legendary+6
Fire Knight83/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • SPD aura+8
  • Counterattack+6
Spider78/100
  • AoE+25
  • Enemy MAX HP damage+25
  • Increase Turn Meter+8
  • SPD aura+8
  • Decrease Turn Meter+6
Arena80/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Block Damage+8
  • SPD aura+8
Doom Tower40/100
  • AoE+10
  • Enemy MAX HP damage+10
  • SPD aura+8
  • Increase DEF+6
  • Legendary+6
Faction Wars45/100
  • AoE+12
  • Increase DEF+8
  • SPD aura+8
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 9 books to max them all

A1Fulminant Rupture

3 books

Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on the target for 1 turn. Also has a 25% chance that these debuffs cannot be resisted. If each enemy has a number of buffs that is equal to or less than this Champion’s, attacks all enemies instead. This attack is always critical. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on all enemies for 1 turn. Also has a 25% chance that these debuffs cannot be resisted.

Multiplier3.15*DEF2.3*DEF

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%

A2Eye of the Storm

Cooldown 53 books

Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff for 2 turns and 1 [Stormcall] stack on all allies. This attack is always critical if the number of buffs on the target is equal to or less than this Champion's. Will ignore [Stone Skin] buff and 50% of the target's DEF if the number of buffs on the target is equal to or less than this Champion's. If this attack kills the target, decreases the Turn Meters of all other enemies by an amount equal to the Turn Meter that the target had.

Multiplier4.7*DEF4.7*DEF

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

A3Sky-Father's Boon

Cooldown 63 books

Places a 30% [Increase C. RATE] buff, a [Block Damage] buff, and a [Counterattack] buff on a target ally for 2 turns. Fills the Turn Meters of all allies by 25%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveBoltmaster [P]

Whenever an ally under a [Stormcall] stack placed by this Champion lands a critical hit, this Champion deals additional pure damage to the target. If the target is not a Boss or a minion, the pure damage dealt is equal to 2% of the target's MAX HP for each buff on this Champion (stacks up to 10%). If the target is a Boss or a minion, the pure damage dealt is equal to 3% of the target's MAX HP. This damage cannot be critical. Occurs once per skill and once per target. Does not count as an extra hit. This pure damage ignores [Shield], [Block Damage], and [Strengthen] buffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Multiplier((!targetIsBoss&&!relationTargetIsBoss&&!targetIsMinion&&!relationTargetIsMinion)*(0.02*BUFF_COUNT)*REL_TRG_HP)+((targetIsBoss||relationTargetIsBoss||targetIsMinion||relationTargetIsMinion)*0.03*TRG_HP)