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Thayla Hammerhorn

legendary · Support

Thayla Hammerhorn

MagicSkinwalkersSkinwalkers10 books to maxBest in clan boss (A), hydra (S), dragon (S), ice golem (A), fire knight (S), spider (A), arena (S), doom tower (A), faction wars (S)

Aura|Increases Ally SPD in all battles by 20%

HP
21,480
ATK
826
DEF
1,321
SPD
107
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
S
Hydra
S
Dragon
A
Ice Golem
S
Fire Knight
A
Spider
S
Arena
A
Doom Tower
S
Faction Wars
Why these grades
Clan Boss58/100
  • Decrease DEF+20
  • Heal+8
  • Increase DEF+8
  • SPD aura+8
  • Legendary+6
Hydra97/100
  • Decrease DEF+15
  • Block Buffs+12
  • Remove Buffs+12
  • Revive+12
  • Increase Turn Meter+10
Dragon75/100
  • Decrease DEF+25
  • AoE+10
  • Heal+10
  • Increase SPD+8
  • Increase Turn Meter+8
Ice Golem68/100
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • SPD aura+8
Fire Knight87/100
  • Multi-hit+30
  • Decrease DEF+12
  • Decrease SPD+12
  • Increase Turn Meter+8
  • SPD aura+8
Spider68/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • SPD aura+8
  • Stun+6
Arena100/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Remove Buffs+10
Doom Tower74/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Block Buffs+8
  • Revive+8
Faction Wars79/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Revive+12
  • Increase DEF+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Revive.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Skullbreak Swing

3 books

Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Heals all allies by 10% of this Champion’s MAX HP.

Multiplier6.15*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%

A2Devastating Ram

Cooldown 55 books

Attacks all enemies 2 times. The first hit has a 75% chance of removing all buffs from all enemies. The second hit places a 60% [Decrease DEF] debuff and a 30% [Decrease SPD] debuff on all enemies for 2 turns.

Multiplier2.8*ATK2.8*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1
  5. Lv 6 · Cooldown -1

A3Herald Of Loriaca

Cooldown 62 books

Revives all dead allies with 50% HP and 50% Turn Meter. Places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Places a [Stun] debuff on all enemies for 1 turn. This skill can be used even if there are no dead allies.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveFor The Herd [P]

Enemies under any debuff placed by this Champion receive 15% more damage and deal 15% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.