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Delaaja

epic · HP

Delaaja

SpiritLizardmenLizardmen13 books to maxBest in clan boss (A)

Aura|Increases Ally HP in Campaign battles by 30%

HP
20,640
ATK
760
DEF
1,167
SPD
98
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
B
Dragon
B
Ice Golem
B
Fire Knight
C
Spider
D
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss71/100
  • Poison+25
  • Decrease ATK+20
  • Heal+8
  • Continuous Heal+6
  • Shield+6
Hydra36/100
  • Poison+15
  • Decrease ATK+10
  • Heal+8
  • Epic+3
Dragon53/100
  • Poison+20
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • Epic+3
Ice Golem43/100
  • Decrease ATK+20
  • Heal+12
  • AoE+8
  • Epic+3
Fire Knight41/100
  • Multi-hit+30
  • Poison+8
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena24/100
  • AoE+15
  • Shield+6
  • Epic+3
Doom Tower37/100
  • AoE+10
  • Heal+10
  • Decrease ATK+8
  • Poison+6
  • Epic+3
Faction Wars45/100
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Poison+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Bath of Azoth

4 books

Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. Each hit also has a 20% chance of placing a 5% [Poison] debuff for 2 turns.

Multiplier0.12*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Blades Dissolved

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Multiplier0.24*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Restorative Froth

Cooldown 62 books

Places a 15% [Continuous Heal] buff on all allies for 1 turn. Also places a [Shield] buff equal to 20% of this Champion's MAX HP on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveInstincts [P]

2 books

Has a 30% chance of counterattacking when ally Lizardmen except this Champion are attacked.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +10%