
legendary · Attack
Dracomorph
Magic
Lizardmen10 books to maxBest in clan boss (A), dragon (S), fire knight (A)Aura|Increases Ally ACC in Campaign battles by 50
- HP
- 15,195
- ATK
- 1,520
- DEF
- 1,046
- SPD
- 98
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Decrease DEF+20
- Weaken+15
- Legendary+6
- Decrease DEF+15
- Poison+15
- Weaken+12
- Legendary+6
- Decrease DEF+25
- Poison+20
- Weaken+15
- AoE+10
- Legendary+6
- Decrease DEF+20
- Weaken+15
- AoE+8
- Legendary+6
- Multi-hit+30
- Decrease DEF+12
- Poison+8
- Legendary+6
- AoE+25
- Legendary+6
- Decrease DEF+5
- AoE+15
- Decrease DEF+10
- Legendary+6
- Decrease DEF+12
- AoE+10
- Poison+6
- Legendary+6
- Decrease DEF+15
- AoE+12
- Poison+8
- Weaken+8
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 10 books to max them all
A1Seeping Pain
Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.
Multiplier3.5*ATKEXCESSIVE_DAMAGE*3
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Poison Jaws
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
Multiplier1.3*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Damage +15%
- Lv 5 · Cooldown -1
A3Baleful Eye
Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1


