Sign in
Dracomorph

legendary · Attack

Dracomorph

MagicLizardmenLizardmen10 books to maxBest in clan boss (A), dragon (S), fire knight (A)

Aura|Increases Ally ACC in Campaign battles by 50

HP
15,195
ATK
1,520
DEF
1,046
SPD
98
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
B
Hydra
S
Dragon
B
Ice Golem
A
Fire Knight
C
Spider
C
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss66/100
  • Poison+25
  • Decrease DEF+20
  • Weaken+15
  • Legendary+6
Hydra48/100
  • Decrease DEF+15
  • Poison+15
  • Weaken+12
  • Legendary+6
Dragon76/100
  • Decrease DEF+25
  • Poison+20
  • Weaken+15
  • AoE+10
  • Legendary+6
Ice Golem49/100
  • Decrease DEF+20
  • Weaken+15
  • AoE+8
  • Legendary+6
Fire Knight56/100
  • Multi-hit+30
  • Decrease DEF+12
  • Poison+8
  • Legendary+6
Spider36/100
  • AoE+25
  • Legendary+6
  • Decrease DEF+5
Arena31/100
  • AoE+15
  • Decrease DEF+10
  • Legendary+6
Doom Tower34/100
  • Decrease DEF+12
  • AoE+10
  • Poison+6
  • Legendary+6
Faction Wars49/100
  • Decrease DEF+15
  • AoE+12
  • Poison+8
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 10 books to max them all

A1Seeping Pain

4 books

Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.

Multiplier3.5*ATKEXCESSIVE_DAMAGE*3

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Poison Jaws

Cooldown 44 books

Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.

Multiplier1.3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +15%
  4. Lv 5 · Cooldown -1

A3Baleful Eye

Cooldown 52 books

Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1