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HP
14,700
ATK
1,608
DEF
991
SPD
105
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
A
Hydra
B
Dragon
B
Ice Golem
S
Fire Knight
B
Spider
S
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss87/100
  • Unkillable+25
  • Block Damage+15
  • Counterattack+15
  • Increase DEF+8
  • Continuous Heal+6
Hydra56/100
  • Revive+12
  • Increase Turn Meter+10
  • Steal Buffs+10
  • Increase DEF+8
  • Block Debuffs+6
Dragon41/100
  • AoE+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem44/100
  • Block Debuffs+12
  • AoE+8
  • Increase DEF+8
  • Revive+6
  • Legendary+6
Fire Knight85/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Counterattack+6
  • Increase SPD+6
Spider49/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
  • ATK aura+4
Arena100/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Block Damage+8
Doom Tower44/100
  • AoE+10
  • Block Debuffs+10
  • Revive+8
  • Increase DEF+6
  • Legendary+6
Faction Wars54/100
  • AoE+12
  • Revive+12
  • Increase DEF+8
  • Block Debuffs+6
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Solar Surge

4 books

Attacks all enemies. This attack is always critical if Noldua the Gloaming is on the same team. Has a 60% chance of placing a [Fatigue] debuff on all enemies for 1 turn. [Passive Effect] Has an 80% chance to counterattack with this skill whenever an enemy gets an Extra Turn, has an [Instant Turn] effect activated, or whenever an enemy changes Form. Has a 15% chance to counterattack with this skill whenever an enemy has their Turn Meter increased.

Multiplier2.5*ATK2.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Blazing Force

Cooldown 43 books

Attacks 1 enemy. This attack is always critical if Noldua the Gloaming is in the same team. Will ignore 10% of the target's DEF for each buff on this Champion. This Champion is immune to all debuffs while this skill is not on cooldown. Whenever an enemy attempts to place a debuff on this Champion while this skill is not on cooldown, this Champion gains a random buff instead. This effect does not work against Bosses.

Multiplier6*ATK6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1

A3Unfettered Radiance

Cooldown 43 books

Attacks 1 enemy. Before attacking, steals all buffs and 100% Turn Meter from the target if they are not under a [Stone Skin] buff. This effect cannot be resisted. This attack is always critical if Noldua the Gloaming is on the same team. Will ignore [Stone Skin] buffs. This Champion receives 75% less damage on enemy Extra Turns or [Instant Turn]s while this skill is not on cooldown. While this skill is on cooldown, reduces the cooldown by 1 turn whenever an enemy receives an Extra Turn, has an [Instant Turn] activated on them, or has their Turn Meter increased. Occurs once per turn.

Multiplier6*ATK6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +20%

PassiveScholar Of Sun [P]

Whenever an enemy receives healing, has a 100% chance to reduce the amount of healing received to zero. This Champion will receive that healing instead. If Noldua the Gloaming is on the same team, enemies will receive damage equal to the amount of healing instead. This effect does not work against Bosses. Once per Round, if this Champion is dead, revives this Champion with 100% HP and 100% Turn Meter when their last living ally is killed. Then places a [Magma Shield] buff on this Champion for 2 turns. The value of the [Magma Shield] is equal to 300% of this Champion’s MAX HP. If Noldua the Gloaming is on the same team, this buff is protected.

Multiplier0.5*CurrentHealMultiplier