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HP
23,955
ATK
958
DEF
1,299
SPD
102
C.RATE
15%
C.DMG
50%
RES
50
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss73/100
  • Unkillable+25
  • Counterattack+15
  • Ally Protection+10
  • Heal+8
  • Shield+6
Hydra34/100
  • Remove Buffs+12
  • Ally Protection+8
  • Heal+8
  • Mythical+6
Dragon36/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Mythical+6
Ice Golem34/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Mythical+6
Fire Knight12/100
  • Counterattack+6
  • Mythical+6
Spider31/100
  • AoE+25
  • Mythical+6
Arena54/100
  • AoE+15
  • Remove Buffs+10
  • Provoke+6
  • Shield+6
  • Unkillable+6
Doom Tower42/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Ally Protection+6
  • Mythical+6
Faction Wars51/100
  • AoE+12
  • Heal+12
  • Ally Protection+8
  • Remove Debuffs+8
  • Mythical+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Remove Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 6 books to max them all

A1Foecrusher

2 books

Attacks 1 enemy. Before attacking, removes all buffs from the target. Increases the cooldown of a random skill on the target by 2 turns, even if this attack lands as a weak hit.

Multiplier0.28*HP+1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Ignore RES +0

A2Hammerquake

Cooldown 42 books

Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn. This debuff will ignore [Block Debuffs] buff and can be placed even if this attack lands as a weak hit. Also places a protected [Unkillable] buff and a [Counterattack] buff on this Champion for 3 turns.

Multiplier0.25*HP+1*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Ignore RES +0

A3Bonded by Blood

Cooldown 52 books

Removes all debuffs from all allies and places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Increases the value of the [Shield] by an additional 3% of this Champion's MAX HP per each debuff removed by this skill.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

A4Metamorph

Cooldown 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

PassiveKill or Cure [P]

When attacked, decreases the duration of all buffs on the attacker by 1 turn. Occurs once per hit. Also heals all allies except this Champion by 50% of the damage taken, and heals this Champion by 25% of the damage taken, whenever this Champion is hit. Occurs once per hit.