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Venomage

epic · Support

Venomage

MagicLizardmenLizardmen12 books to maxBest in clan boss (S), dragon (A), ice golem (A), fire knight (A)

Aura|Increases Ally ACC in all battles by 45

HP
17,175
ATK
1,002
DEF
1,156
SPD
96
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
B
Hydra
A
Dragon
A
Ice Golem
A
Fire Knight
C
Spider
C
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss75/100
  • Poison+25
  • Decrease ATK+20
  • Decrease DEF+20
  • ACC aura+4
  • Passive+3
Hydra47/100
  • Decrease DEF+15
  • Poison+15
  • Decrease ATK+10
  • ACC aura+4
  • Epic+3
Dragon72/100
  • Decrease DEF+25
  • Poison+20
  • AoE+10
  • Decrease ATK+10
  • ACC aura+4
Ice Golem55/100
  • Decrease ATK+20
  • Decrease DEF+20
  • AoE+8
  • ACC aura+4
  • Epic+3
Fire Knight57/100
  • Multi-hit+30
  • Decrease DEF+12
  • Poison+8
  • ACC aura+4
  • Epic+3
Spider37/100
  • AoE+25
  • Decrease DEF+5
  • ACC aura+4
  • Epic+3
Arena32/100
  • AoE+15
  • Decrease DEF+10
  • ACC aura+4
  • Epic+3
Doom Tower43/100
  • Decrease DEF+12
  • AoE+10
  • Decrease ATK+8
  • Poison+6
  • ACC aura+4
Faction Wars52/100
  • Decrease DEF+15
  • AoE+12
  • Decrease ATK+10
  • Poison+8
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Clan Boss debuffer
Brings Poison and Decrease ATK.
Sets
  • Lifesteal + SpeedThe classic Clan Boss sustain build.
  • Speed + Perception + ImmortalWhen the team has a healer.
  • Toxic + SpeedIf the champion's poisons are its whole job.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.

Targets
  • Speed tuned to the team's pattern before anything else
  • ACC 200+ Nightmare, 230+ Ultra-Nightmare
  • HP 30,000+ and DEF 2,500+ to survive the stun turn

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Toxicity

4 books

Attacks 1 enemy 2 times. Destroys the target's MAX HP by 75% of the damage inflicted if they are under a [Heal Reduction] debuff. Each hit has a 35% chance of activating one tick of two [Poison] debuffs on the target.

Multiplier2.4*ATK2.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Neurotoxin

Cooldown 44 books

Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [Poison] debuff.

Multiplier6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Fleshmelter Venom

Cooldown 44 books

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassivePain Writhe [P]

Enemies under [Heal Reduction] debuffs inflict 15% less damage.