
epic · Support
Venomage
Magic
Lizardmen12 books to maxBest in clan boss (S), dragon (A), ice golem (A), fire knight (A)Aura|Increases Ally ACC in all battles by 45
- HP
- 17,175
- ATK
- 1,002
- DEF
- 1,156
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 15
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Decrease ATK+20
- Decrease DEF+20
- ACC aura+4
- Passive+3
- Decrease DEF+15
- Poison+15
- Decrease ATK+10
- ACC aura+4
- Epic+3
- Decrease DEF+25
- Poison+20
- AoE+10
- Decrease ATK+10
- ACC aura+4
- Decrease ATK+20
- Decrease DEF+20
- AoE+8
- ACC aura+4
- Epic+3
- Multi-hit+30
- Decrease DEF+12
- Poison+8
- ACC aura+4
- Epic+3
- AoE+25
- Decrease DEF+5
- ACC aura+4
- Epic+3
- AoE+15
- Decrease DEF+10
- ACC aura+4
- Epic+3
- Decrease DEF+12
- AoE+10
- Decrease ATK+8
- Poison+6
- ACC aura+4
- Decrease DEF+15
- AoE+12
- Decrease ATK+10
- Poison+8
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Lifesteal + SpeedThe classic Clan Boss sustain build.
- Speed + Perception + ImmortalWhen the team has a healer.
- Toxic + SpeedIf the champion's poisons are its whole job.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.
- Speed tuned to the team's pattern before anything else
- ACC 200+ Nightmare, 230+ Ultra-Nightmare
- HP 30,000+ and DEF 2,500+ to survive the stun turn
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Toxicity
Attacks 1 enemy 2 times. Destroys the target's MAX HP by 75% of the damage inflicted if they are under a [Heal Reduction] debuff. Each hit has a 35% chance of activating one tick of two [Poison] debuffs on the target.
Multiplier2.4*ATK2.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +10%
A2Neurotoxin
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [Poison] debuff.
Multiplier6*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
A3Fleshmelter Venom
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.
Multiplier4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
PassivePain Writhe [P]
Enemies under [Heal Reduction] debuffs inflict 15% less damage.



