
legendary · Attack
Ramantu Drakesblood
Void
Lizardmen11 books to maxBest in hydra (S), dragon (S), fire knight (S), spider (A), arena (S)Aura|Increases Ally ACC in all battles by 80
- HP
- 15,690
- ATK
- 1,487
- DEF
- 1,046
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Weaken+15
- Shield+6
- Legendary+6
- ACC aura+4
- Decrease DEF+15
- Block Buffs+12
- Remove Buffs+12
- Weaken+12
- Increase Turn Meter+10
- Decrease DEF+25
- Weaken+15
- AoE+10
- Increase SPD+8
- Increase Turn Meter+8
- Decrease DEF+20
- Weaken+15
- AoE+8
- Legendary+6
- ACC aura+4
- Multi-hit+30
- Decrease DEF+12
- Decrease SPD+12
- Increase Turn Meter+8
- Increase SPD+6
- AoE+25
- Decrease SPD+10
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- AoE+15
- Increase SPD+15
- Increase Turn Meter+15
- Decrease DEF+10
- Remove Buffs+10
- Decrease DEF+12
- AoE+10
- Block Buffs+8
- Decrease SPD+6
- Legendary+6
- Decrease DEF+15
- AoE+12
- Weaken+8
- Stun+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 11 books to max them all
A1Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
Multiplier3.2*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Drake's Fury
Attacks 1 enemy 4 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. The third hit has a 75% chance of placing a a 30% [Decrease SPD] debuff for 2 turns. The fourth hit has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Also has a 75% chance of placing a [True Fear] debuff on all enemies (excluding the initial target) for 1 turn if the target has 4 or more debuffs after the attack.
Multiplier1.8*ATK1.8*ATK1.8*ATK1.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +15%
A3Blood Wings
Attacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without Passive skills. Also has an 80% chance of placing a [Block Passive Skills] debuff for 2 turns on enemies with Passive skills.
Multiplier5*ATK
- Lv 2 · Buff/Debuff Chance +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Cooldown -1
PassiveArrogance [P]
Whenever an enemy places a [Stun], [Sleep], [Freeze], [Fear], [True Fear], or [Provoke] debuff on this Champion, will instantly fill this Champion’s Turn Meter by 30% and place a 30% [Increase SPD] buff and a [Shield] buff on them for 2 turns. The [Shield] buff is equal to 30% of this Champion’s MAX HP.










