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Fayne

epic · Attack

Fayne

SpiritSkinwalkersSkinwalkers15 books to maxBest in clan boss (S), hydra (A), dragon (S), ice golem (A), fire knight (S), faction wars (A)
HP
13,710
ATK
1,663
DEF
727
SPD
99
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
A
Hydra
S
Dragon
A
Ice Golem
S
Fire Knight
D
Spider
C
Arena
C
Doom Tower
A
Faction Wars
Why these grades
Clan Boss91/100
  • Poison+25
  • Decrease ATK+20
  • Decrease DEF+20
  • Weaken+15
  • Heal+8
Hydra73/100
  • Decrease DEF+15
  • Poison+15
  • Weaken+12
  • Decrease ATK+10
  • Increase Turn Meter+10
Dragon96/100
  • Decrease DEF+25
  • Poison+20
  • Weaken+15
  • Decrease ATK+10
  • Heal+10
Ice Golem70/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Weaken+15
  • Heal+12
  • Epic+3
Fire Knight86/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Poison+8
Spider22/100
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Decrease DEF+5
  • Epic+3
Arena38/100
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Epic+3
Doom Tower39/100
  • Decrease DEF+12
  • Heal+10
  • Decrease ATK+8
  • Poison+6
  • Epic+3
Faction Wars62/100
  • Decrease DEF+15
  • Heal+12
  • Decrease ATK+10
  • Poison+8
  • Weaken+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter, Poison, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 15 books to max them all

A1Exotic Blades

5 books

Attacks 1 enemy 2 times. Each hit has a 35% chance of stealing 5% of the target’s current Turn Meter.

Multiplier1.55*ATK1.55*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Flower's Tears

Cooldown 45 books

Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 50% [Decrease ATK] debuff for 2 turns.

Multiplier4.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Flowing Style

Cooldown 55 books

Attacks 1 enemy 3 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. The third hit heals this Champion by 4% of their MAX HP for every debuff on the target.

Multiplier1.8*ATK1.8*ATK1.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1