
legendary · Attack
Chalco the Blind
Void
Demonspawn8 books to maxBest in dragon (A), fire knight (S), spider (A), arena (A)Aura|Increases Ally ACC in all battles by 70
- HP
- 15,525
- ATK
- 1,542
- DEF
- 1,002
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Legendary+6
- ACC aura+4
- Passive+3
- Decrease DEF+15
- Increase Turn Meter+10
- Extra Turn+8
- Decrease SPD+6
- Legendary+6
- Decrease DEF+25
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease Turn Meter+5
- Decrease DEF+20
- AoE+8
- Legendary+6
- ACC aura+4
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- Decrease SPD+12
- Extra Turn+8
- AoE+25
- Decrease SPD+10
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Legendary+6
- Decrease DEF+12
- AoE+10
- Decrease SPD+6
- Legendary+6
- ACC aura+4
- Decrease DEF+15
- AoE+12
- Decrease Turn Meter+6
- Legendary+6
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 8 books to max them all
A1Blind Hunger
Attacks 1 enemy 2 times. Each hit will ignore 10% of the target’s DEF. Will ignore an additional 5% DEF for each debuff on the target. Also steals 10% of the target’s Turn Meter. Has a 50% chance of repeating the attack against another target, except the initial target, who is under 2 or more debuffs. Occurs once per attack.
Multiplier1.8*ATK1.8*ATK1.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
A2Inducer of Panic
Attacks 1 enemy 2 times. The first hit places a [Block Passive Skills] debuff and a 60% [Decrease DEF] debuff for 2 turns. The second hit applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. The [Debuff Spread] effect will work even if the initial target is killed. Grants an Extra Turn if this attack kills an enemy.
Multiplier3*ATK3*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
A3Unrelenting Violence
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on this Champion for 2 turns. Decreases the duration of all enemy buffs by 2 turns, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns.
Multiplier4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
PassiveBottomless Maw [P]
This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs. Whenever an enemy attempts to place one of these debuffs on this Champion, instantly activates Inducer of Panic skill against that enemy. Doesn't set Inducer of Panic skill on cooldown. Increases damage dealt by 5% for each debuff placed by this Champion or an ally. The damage increase resets each time a skill is used on this Champion's turn (stacks up to 50%).





