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Chalco the Blind

legendary · Attack

Chalco the Blind

VoidDemonspawnDemonspawn8 books to maxBest in dragon (A), fire knight (S), spider (A), arena (A)

Aura|Increases Ally ACC in all battles by 70

HP
15,525
ATK
1,542
DEF
1,002
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
A
Dragon
C
Ice Golem
S
Fire Knight
A
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss33/100
  • Decrease DEF+20
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra49/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Extra Turn+8
  • Decrease SPD+6
  • Legendary+6
Dragon58/100
  • Decrease DEF+25
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem38/100
  • Decrease DEF+20
  • AoE+8
  • Legendary+6
  • ACC aura+4
Fire Knight100/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Decrease SPD+12
  • Extra Turn+8
Spider64/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena60/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Legendary+6
Doom Tower38/100
  • Decrease DEF+12
  • AoE+10
  • Decrease SPD+6
  • Legendary+6
  • ACC aura+4
Faction Wars43/100
  • Decrease DEF+15
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease SPD, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 8 books to max them all

A1Blind Hunger

2 books

Attacks 1 enemy 2 times. Each hit will ignore 10% of the target’s DEF. Will ignore an additional 5% DEF for each debuff on the target. Also steals 10% of the target’s Turn Meter. Has a 50% chance of repeating the attack against another target, except the initial target, who is under 2 or more debuffs. Occurs once per attack.

Multiplier1.8*ATK1.8*ATK1.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%

A2Inducer of Panic

Cooldown 53 books

Attacks 1 enemy 2 times. The first hit places a [Block Passive Skills] debuff and a 60% [Decrease DEF] debuff for 2 turns. The second hit applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. The [Debuff Spread] effect will work even if the initial target is killed. Grants an Extra Turn if this attack kills an enemy.

Multiplier3*ATK3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Unrelenting Violence

Cooldown 43 books

Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on this Champion for 2 turns. Decreases the duration of all enemy buffs by 2 turns, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveBottomless Maw [P]

This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs. Whenever an enemy attempts to place one of these debuffs on this Champion, instantly activates Inducer of Panic skill against that enemy. Doesn't set Inducer of Panic skill on cooldown. Increases damage dealt by 5% for each debuff placed by this Champion or an ally. The damage increase resets each time a skill is used on this Champion's turn (stacks up to 50%).