Sign in
Anaxia the Reborn

mythical · Defense

Anaxia the Reborn

SpiritLizardmenLizardmen5 books to maxBest in clan boss (S), dragon (A), ice golem (A), faction wars (A)

Aura|Increases Ally DEF in all battles by 35%

HP
20,145
ATK
936
DEF
1,575
SPD
100
C.RATE
15%
C.DMG
50%
RES
50
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
B
Hydra
A
Dragon
A
Ice Golem
C
Fire Knight
B
Spider
B
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss87/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Counterattack+15
  • Heal+8
  • Shield+6
Hydra43/100
  • Decrease DEF+15
  • Decrease ATK+10
  • Heal+8
  • Mythical+6
  • DEF aura+4
Dragon65/100
  • Decrease DEF+25
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • Mythical+6
Ice Golem70/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • Mythical+6
Fire Knight28/100
  • Decrease DEF+12
  • Counterattack+6
  • Mythical+6
  • DEF aura+4
Spider40/100
  • AoE+25
  • Mythical+6
  • Decrease DEF+5
  • DEF aura+4
Arena47/100
  • AoE+15
  • Decrease DEF+10
  • Provoke+6
  • Shield+6
  • Mythical+6
Doom Tower50/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Decrease ATK+8
  • Mythical+6
Faction Wars64/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Mythical+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 5 books to max them all

A1Thirsting Sword

1 books

Attacks 1 enemy. Heals all allies by 5% of their MAX HP. Heals all allies by an additional 5% of their MAX HP if this Champion attacks a target under a [Leech] debuff.

Multiplier4*DEF

  1. Lv 2 · Damage +20%

A2Deathplunge

Cooldown 32 books

Attacks all enemies. Heals all allies by 15% of this Champion’s MAX HP. The value of the heal increases by 5% for each [Leech] debuff on the enemy team. If a Champion receives any surplus heal, places a [Shield] buff on that Champion for 2 turns. The value of the [Shield] is equal to the amount of surplus heal received, up to 30% of the Champion’s MAX HP.

Multiplier3.7*DEF

  1. Lv 2 · Damage +20%
  2. Lv 3 · Heal +20%

A3All-Consuming Roar

Cooldown 32 books

Attacks all enemies. Places a [Leech] debuff for 2 turns and a [Provoke] debuff for 1 turn on all enemies. Also places a [Counterattack] buff on this Champion for 2 turns.

Multiplier4*DEF

  1. Lv 2 · Damage +20%
  2. Lv 3 · Ignore RES +0

A4Metamorph

Cooldown 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

PassiveBattle Revelry [P]

Each time this Champion hits an enemy under a [Leech] debuff, increases this Champion’s DEF and HP by 5% (stacks up to 50%). When attacked by enemies whose ATK is higher than or equal to their DEF, has a 100% chance to place a 50% [Decrease ATK] debuff for 2 turns. When attacked by enemies whose DEF is higher than their ATK, has a 100% chance to place a 60% [Decrease DEF] debuff for 2 turns instead. When attacked by enemies under a [Leech] debuff, has a 50% chance to place a [Provoke] debuff for 1 turn.