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Narma the Returned

legendary · Support

Narma the Returned

MagicKnights RevenantKnights Revenant16 books to maxBest in clan boss (S), dragon (A)
HP
19,815
ATK
1,002
DEF
1,255
SPD
105
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

S
Clan Boss
C
Hydra
A
Dragon
B
Ice Golem
D
Fire Knight
C
Spider
D
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss75/100
  • Poison+25
  • Decrease ATK+20
  • Heal+8
  • Poison Sensitivity+8
  • Legendary+6
Hydra39/100
  • Poison+15
  • Decrease ATK+10
  • Heal+8
  • Legendary+6
Dragon56/100
  • Poison+20
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • Legendary+6
Ice Golem46/100
  • Decrease ATK+20
  • Heal+12
  • AoE+8
  • Legendary+6
Fire Knight14/100
  • Poison+8
  • Legendary+6
Spider39/100
  • AoE+25
  • Poison Sensitivity+8
  • Legendary+6
Arena21/100
  • AoE+15
  • Legendary+6
Doom Tower40/100
  • AoE+10
  • Heal+10
  • Decrease ATK+8
  • Poison+6
  • Legendary+6
Faction Wars48/100
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Poison+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Clan Boss debuffer
Brings Poison and Decrease ATK.
Sets
  • Lifesteal + SpeedThe classic Clan Boss sustain build.
  • Speed + Perception + ImmortalWhen the team has a healer.
  • Toxic + SpeedIf the champion's poisons are its whole job.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.

Targets
  • Speed tuned to the team's pattern before anything else
  • ACC 200+ Nightmare, 230+ Ultra-Nightmare
  • HP 30,000+ and DEF 2,500+ to survive the stun turn

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 16 books to max them all

A1Hell Crescent

4 books

Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Multiplier4.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Weirding Dance

Cooldown 56 books

Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.

Multiplier6.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

A3Toxin Trance

Cooldown 56 books

Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.

Multiplier6.8*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

PassiveCaustic Rebuttal [P]

Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.