
legendary · Support
Narma the Returned
Magic
Knights Revenant16 books to maxBest in clan boss (S), dragon (A)- HP
- 19,815
- ATK
- 1,002
- DEF
- 1,255
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Decrease ATK+20
- Heal+8
- Poison Sensitivity+8
- Legendary+6
- Poison+15
- Decrease ATK+10
- Heal+8
- Legendary+6
- Poison+20
- AoE+10
- Decrease ATK+10
- Heal+10
- Legendary+6
- Decrease ATK+20
- Heal+12
- AoE+8
- Legendary+6
- Poison+8
- Legendary+6
- AoE+25
- Poison Sensitivity+8
- Legendary+6
- AoE+15
- Legendary+6
- AoE+10
- Heal+10
- Decrease ATK+8
- Poison+6
- Legendary+6
- AoE+12
- Heal+12
- Decrease ATK+10
- Poison+8
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Lifesteal + SpeedThe classic Clan Boss sustain build.
- Speed + Perception + ImmortalWhen the team has a healer.
- Toxic + SpeedIf the champion's poisons are its whole job.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.
- Speed tuned to the team's pattern before anything else
- ACC 200+ Nightmare, 230+ Ultra-Nightmare
- HP 30,000+ and DEF 2,500+ to survive the stun turn
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 16 books to max them all
A1Hell Crescent
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.
Multiplier4.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Weirding Dance
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Multiplier6.5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
- Lv 7 · Cooldown -1
A3Toxin Trance
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Multiplier6.8*ATK
- Lv 2 · Damage +15%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
- Lv 7 · Cooldown -1
PassiveCaustic Rebuttal [P]
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.



