Sign in
HP
16,845
ATK
1,002
DEF
1,178
SPD
103
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss22/100
  • Heal+8
  • Increase DEF+8
  • Passive+3
  • Epic+3
Hydra37/100
  • Increase Turn Meter+10
  • Extra Turn+8
  • Heal+8
  • Increase DEF+8
  • Epic+3
Dragon31/100
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • Epic+3
Ice Golem31/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • Epic+3
Fire Knight49/100
  • Multi-hit+30
  • Extra Turn+8
  • Increase Turn Meter+8
  • Epic+3
Spider36/100
  • AoE+25
  • Increase Turn Meter+8
  • Epic+3
Arena47/100
  • AoE+15
  • Increase Turn Meter+15
  • Increase ATK+8
  • Provoke+6
  • Epic+3
Doom Tower29/100
  • AoE+10
  • Heal+10
  • Increase DEF+6
  • Epic+3
Faction Wars40/100
  • AoE+12
  • Heal+12
  • Increase DEF+8
  • Provoke+5
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Tank / protector
Protective kit: Increase DEF, Provoke.
Sets
  • Immortal + DefenseBulk plus passive healing.
  • Stone SkinIf you have a Stone Skin set, this is where it goes.
  • Shield + DefenseProtects the team at the start of the fight.
Main stats
gauntlets
DEF% or HP%
chestplate
DEF% or HP%
boots
SPD (or DEF% for pure defence)
ring
DEF
amulet
DEF or HP
banner
RES
Stat priority

DEF›HP›SPD›RES›ACC

Masteries

Defense + Support. Key nodes: Deterrence, Blastproof, Bulwark, Rapid Response, Retribution.

Targets
  • DEF 3,500+ and HP 45,000+ at 6 stars
  • SPD 170+ so protection lands before the enemy moves

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 9 books to max them all

A1Devour

7 books

Attacks 1 enemy 2 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn.

Multiplier2.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%
  7. Lv 8 · Damage +10%

A2Tailwind

Cooldown 52 books

Fills the Turn Meter of all allies by 30%. Places a 50% [Increase ATK] buff on all allies for 2 turns. Grants an Extra Turn.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveDark Blood [P]

Cooldown 5

Heals this Champion by 20% HP and places a 60% [Increase DEF] buff on all allies for 2 turns when hit with a critical hit.