
mythical · Attack
The Calamitus
Spirit
Undead Hordes5 books to maxBest in clan boss (S), hydra (S), dragon (S), ice golem (A), fire knight (S), spider (A), arena (A), doom tower (A), faction wars (A)Aura|Increases Ally ATK in all battles by 35%
- HP
- 16,845
- ATK
- 1,553
- DEF
- 1,178
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Unkillable+25
- Decrease DEF+20
- Weaken+15
- Heal+8
- Shield+6
- Decrease DEF+15
- Block Buffs+12
- Weaken+12
- Extra Turn+8
- Heal+8
- Decrease DEF+25
- Weaken+15
- AoE+10
- Heal+10
- Base speed 105+6
- Decrease DEF+20
- Weaken+15
- Heal+12
- AoE+8
- Base speed 105+6
- Multi-hit+30
- Decrease DEF+12
- Decrease SPD+12
- Extra Turn+8
- Base speed 105+6
- AoE+25
- Decrease SPD+10
- Base speed 105+6
- Mythical+6
- Decrease DEF+5
- AoE+15
- Decrease DEF+10
- Block Buffs+8
- Increase ATK+8
- Shield+6
- Decrease DEF+12
- AoE+10
- Heal+10
- Block Buffs+8
- Decrease SPD+6
- Decrease DEF+15
- AoE+12
- Heal+12
- Weaken+8
- Base speed 105+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
5 abilities · 5 books to max them all
A1Reaping Cull
Attacks 1 enemy 2 times. Each hit has an extra 20% chance of inflicting a critical hit. Each hit restores this Champion's destroyed MAX HP, equal to the damage inflicted. Each hit also heals this Champion by 30% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy.
Multiplier2.1*ATK
- Lv 2 · Damage +20%
A2Horde of Calamity
Attacks 1 enemy 4 times. Each hit has an extra 20% chance of inflicting a critical hit. The first hit will ignore 10% of the target's DEF. Each subsequent hit will ignore an additional 5% of the target's DEF. The first hit places a [Block Buffs] debuff for 2 turns. The second hit places a 60% [Decrease DEF] debuff for 2 turns. The third hit places a 25% [Weaken] debuff for 2 turns. The fourth hit places a 30% [Decrease SPD] debuff for 2 turns.
Multiplier1.8*ATK1.8*ATK1.8*ATK1.8*ATK
- Lv 2 · Damage +20%
- Lv 3 · Ignore RES +0
A3Necroclysm
Attacks all enemies. This attack is always critical, and will ignore 20% of each enemy's DEF. If this attack kills an enemy, places an [Unkillable] buff on this Champion for 1 turn. If this attack kills 2 or more enemies, places an [Unkillable] buff on this Champion for 2 turns instead.
Multiplier4.8*ATK
- Lv 2 · Damage +20%
- Lv 3 · Cooldown -1
A4Metamorph
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
PassiveImmortal Creation [P]
At the start of this Champion's turn, places a [Shield] buff equal to 50% of this Champion's MAX HP on them for 1 turn. Also places a 50% [Increase ATK] buff on this Champion for 1 turn.






