
uncommon · Defense
Zephyr Sniper
Spirit
Barbarians5 books to max- HP
- 13,380
- ATK
- 617
- DEF
- 1,244
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Continuous Heal+6
Nothing in the kit points here.
- AoE+10
- AoE+8
Nothing in the kit points here.
- AoE+25
- AoE+15
- AoE+10
- AoE+12
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + DefenseIgnore DEF while stacking your own.
- Speed + Critical Rate + DefenseBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- DEF%
- boots
- SPD
- ring
- DEF
- amulet
- C.DMG%
- banner
- DEF% or ACC
C.RATE›DEF›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- DEF 4,000+ at 6 stars
- 100% C.RATE
- Enough HP to survive: this champion is your tank too
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
2 abilities · 5 books to max them all
A1Suppressive Fire
Attacks all enemies. Has a 15% chance of increasing the cooldown of a random Skill on each target by 1 turn.
MultiplierDEF*1.9
- Lv 2 · Buff/Debuff Chance +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Damage +10%
A2Ranger's Skill
Places a 7.5% [Continuous Heal] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
