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Yukimasa, Demon of Ice

legendary · Attack

Yukimasa, Demon of Ice

ForceShadowkinShadowkin12 books to maxBest in arena (A)

Aura|Increases Ally ATK in Campaign battles by 33%

HP
15,855
ATK
1,608
DEF
914
SPD
101
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
C
Fire Knight
B
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss14/100
  • Legendary+6
  • Revive+5
  • Passive+3
Hydra28/100
  • Revive+12
  • Increase Turn Meter+10
  • Legendary+6
Dragon29/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem20/100
  • AoE+8
  • Revive+6
  • Legendary+6
Fire Knight39/100
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Legendary+6
Spider51/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Freeze+6
  • Legendary+6
Arena60/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Revive+8
  • Freeze+6
Doom Tower24/100
  • AoE+10
  • Revive+8
  • Legendary+6
Faction Wars36/100
  • AoE+12
  • Revive+12
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Freeze.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Winnowing Winter

4 books

Attacks all enemies. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. This debuff cannot be resisted if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff. Instantly activates this skill whenever this Champion skips a turn because of a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff.

Multiplier2.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Blizzard Of Strikes

Cooldown 45 books

Attacks all enemies. Will ignore [Block Damage] buffs. Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn. This debuff cannot be resisted, if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff. Revives one random ally with 50% HP and 50% Turn Meter, if this skill did not kill an enemy. Revives all allies with 50% HP and 50% Turn Meter, if this skill kills at least one enemy.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Stain The Snows

Cooldown 43 books

Attacks 1 enemy. Before attacking, steals all Turn Meter from the target. This effect cannot be resisted if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff. Also equalizes the target's DEF with this Champion's DEF for this attack. The damage inflicted by this skill increases by the amount of Turn Meter stolen.

Multiplier5.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveSolitary Demon [P]

Fills this Champion’s Turn Meter by 50% whenever this Champion skips a turn because of a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff. Whenever this Champion skips a turn because of one of those debuffs, their next active skill will ignore 50% of the target’s DEF.