
legendary · Attack
Xenomorph
Magic
Dark Elves10 books to max- HP
- 17,670
- ATK
- 1,365
- DEF
- 1,035
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Legendary+6
- Revive+5
- Passive+3
- Poison+15
- Revive+12
- Increase Turn Meter+10
- Legendary+6
- Poison+20
- Increase Turn Meter+8
- Legendary+6
- Revive+6
- Legendary+6
- Multi-hit+30
- Increase Turn Meter+8
- Poison+8
- Legendary+6
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- Increase Turn Meter+15
- Revive+8
- Stun+6
- Legendary+6
- Revive+8
- Poison+6
- Legendary+6
- Revive+12
- Poison+8
- Stun+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
5 abilities · 10 books to max them all
A1Tail Stab
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns. Places three 5% [Poison] debuffs if this attack is critical. Also places a [Perfect Veil] buff on this Champion for 2 turns.
Multiplier3.9*ATK
- Lv 2 · Damage +15%
- Lv 3 · Damage +15%
A2Infestation
Attacks 1 enemy. Before attacking, places a [Stun] debuff and an [Infest] debuff on the target for 2 turns. These debuffs cannot be resisted if this Champion is under a [Perfect Veil] buff. Places a [True Fear] debuff on all other enemies for 1 turn. This debuff cannot be resisted if this Champion is under a [Perfect Veil] buff. [Passive Effect] Revives this Champion with 50% HP and 50% Turn Meter whenever an enemy under an [Infest] debuff dies.
Multiplier5.9*ATK
- Lv 2 · Damage +15%
- Lv 3 · Damage +15%
- Lv 4 · Cooldown -1
A3Rip and Claw
Attacks 1 enemy 2 times. Deals 15% more damage for each [Poison] debuff on the target. Also places a [Perfect Veil] buff on this Champion for 2 turns.
Multiplier(3.1+(3.1*0.15*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)))*ATK
- Lv 2 · Damage +15%
- Lv 3 · Damage +15%
- Lv 4 · Cooldown -1
PassiveInfestation
PassiveCaustic Blood [P]
Whenever this Champion is attacked, has a 25% chance to place a 5% [Poison] debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the attack is critical. If an enemy is under a [Poison] debuff placed by this Champion, decreases their DEF by 20%.
- Lv 2 · Buff/Debuff Chance +10%
- Lv 3 · Buff/Debuff Chance +15%





