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Xenomorph

legendary · Attack

Xenomorph

MagicDark ElvesDark Elves10 books to max
HP
17,670
ATK
1,365
DEF
1,035
SPD
102
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
D
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss39/100
  • Poison+25
  • Legendary+6
  • Revive+5
  • Passive+3
Hydra43/100
  • Poison+15
  • Revive+12
  • Increase Turn Meter+10
  • Legendary+6
Dragon34/100
  • Poison+20
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem12/100
  • Revive+6
  • Legendary+6
Fire Knight52/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Poison+8
  • Legendary+6
Spider20/100
  • Increase Turn Meter+8
  • Stun+6
  • Legendary+6
Arena35/100
  • Increase Turn Meter+15
  • Revive+8
  • Stun+6
  • Legendary+6
Doom Tower20/100
  • Revive+8
  • Poison+6
  • Legendary+6
Faction Wars32/100
  • Revive+12
  • Poison+8
  • Stun+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 10 books to max them all

A1Tail Stab

2 books

Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns. Places three 5% [Poison] debuffs if this attack is critical. Also places a [Perfect Veil] buff on this Champion for 2 turns.

Multiplier3.9*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%

A2Infestation

Cooldown 43 books

Attacks 1 enemy. Before attacking, places a [Stun] debuff and an [Infest] debuff on the target for 2 turns. These debuffs cannot be resisted if this Champion is under a [Perfect Veil] buff. Places a [True Fear] debuff on all other enemies for 1 turn. This debuff cannot be resisted if this Champion is under a [Perfect Veil] buff. [Passive Effect] Revives this Champion with 50% HP and 50% Turn Meter whenever an enemy under an [Infest] debuff dies.

Multiplier5.9*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1

A3Rip and Claw

Cooldown 43 books

Attacks 1 enemy 2 times. Deals 15% more damage for each [Poison] debuff on the target. Also places a [Perfect Veil] buff on this Champion for 2 turns.

Multiplier(3.1+(3.1*0.15*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)))*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1

PassiveInfestation

PassiveCaustic Blood [P]

2 books

Whenever this Champion is attacked, has a 25% chance to place a 5% [Poison] debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the attack is critical. If an enemy is under a [Poison] debuff placed by this Champion, decreases their DEF by 20%.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%