
epic · HP
Wuzgar
Spirit
Ogryn Tribes10 books to max- HP
- 20,640
- ATK
- 881
- DEF
- 1,046
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Counterattack+15
- Heal+8
- Shield+6
- Passive+3
- Epic+3
- Heal+8
- Epic+3
- AoE+10
- Heal+10
- Epic+3
- Heal+12
- AoE+8
- Epic+3
- Multi-hit+30
- Counterattack+6
- Epic+3
- AoE+25
- Epic+3
- AoE+15
- Shield+6
- Epic+3
- AoE+10
- Heal+10
- Epic+3
- AoE+12
- Heal+12
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + LifeIgnore DEF with big HP.
- Speed + Critical Rate + LifeBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- HP%
- boots
- SPD
- ring
- HP
- amulet
- C.DMG%
- banner
- HP% or ACC
C.RATE›HP›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- HP 60,000+ at 6 stars
- 100% C.RATE
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Restorative Violence
Attacks 1 enemy 4 times. Each hit heals the ally with the lowest HP by 2% of this Champion’s MAX HP.
Multiplier0.07*HP
- Lv 2 · Heal +5%
- Lv 3 · Heal +5%
- Lv 4 · Heal +5%
- Lv 5 · Heal +5%
A2Shaman's Gift
Heals all allies by 10% of this Champion’s MAX HP. Also places a [Counterattack] buff on this Champion for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
- Lv 4 · Cooldown -1
A3Tusked Protection
Places a 30% [Reflect Damage] buff and a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
- Lv 4 · Cooldown -1
PassiveOgryn Restoration [P]
Restores destroyed MAX HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to 30% of the heal.


