
- HP
- 13,710
- ATK
- 903
- DEF
- 936
- SPD
- 87
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Increase DEF+8
- Heal+8
- Increase DEF+8
- Heal+10
- Heal+12
- Increase DEF+8
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Heal+10
- Increase DEF+6
- Heal+12
- Increase DEF+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
2 abilities · 11 books to max them all
A1Thunder
Attacks 1 enemy. Has a 15% chance of placing a 25% [Decrease ACC] debuff for 1 turn.
Multiplier3.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Damage +10%
- Lv 6 · Buff/Debuff Chance +10%
A2Spiritual Wind
Places a 60% [Increase DEF] buff on a target ally for 2 turns. Heals the target by 20% of their MAX HP.
- Lv 2 · Heal +10%
- Lv 3 · Heal +10%
- Lv 4 · Cooldown -1
- Lv 5 · Heal +10%
- Lv 6 · Heal +10%
- Lv 7 · Cooldown -1
Skinwalkers
