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Windtalker

uncommon · Support

Windtalker

MagicSkinwalkersSkinwalkers11 books to max
HP
13,710
ATK
903
DEF
936
SPD
87
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss16/100
  • Heal+8
  • Increase DEF+8
Hydra16/100
  • Heal+8
  • Increase DEF+8
Dragon10/100
  • Heal+10
Ice Golem20/100
  • Heal+12
  • Increase DEF+8
Fire Knight0/100

Nothing in the kit points here.

Spider0/100

Nothing in the kit points here.

Arena0/100

Nothing in the kit points here.

Doom Tower16/100
  • Heal+10
  • Increase DEF+6
Faction Wars20/100
  • Heal+12
  • Increase DEF+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Generalist
Mixed kit.
Sets
  • Speed + Perception + LifeBalanced starting point.
  • Lifesteal + SpeedSelf-sustain for solo content.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
ACC
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.

Targets
  • SPD first, then survival
  • ACC 200+ if any skill applies a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 11 books to max them all

A1Thunder

5 books

Attacks 1 enemy. Has a 15% chance of placing a 25% [Decrease ACC] debuff for 1 turn.

Multiplier3.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Spiritual Wind

Cooldown 46 books

Places a 60% [Increase DEF] buff on a target ally for 2 turns. Heals the target by 20% of their MAX HP.

  1. Lv 2 · Heal +10%
  2. Lv 3 · Heal +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Heal +10%
  5. Lv 6 · Heal +10%
  6. Lv 7 · Cooldown -1