
legendary · Support
Wight Queen Ankora
Magic
Knights Revenant10 books to maxBest in arena (A), faction wars (A)- HP
- 20,805
- ATK
- 980
- DEF
- 1,211
- SPD
- 111
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Shield+6
- Legendary+6
- Revive+5
- Passive+3
- Revive+12
- Increase Turn Meter+10
- Heal+8
- Legendary+6
- AoE+10
- Heal+10
- Remove Debuffs+10
- Increase Turn Meter+8
- Legendary+6
- Heal+12
- AoE+8
- Remove Debuffs+8
- Revive+6
- Legendary+6
- Decrease Turn Meter+25
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- AoE+15
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Revive+8
- Shield+6
- AoE+10
- Heal+10
- Remove Debuffs+10
- Revive+8
- Legendary+6
- AoE+12
- Heal+12
- Revive+12
- Remove Debuffs+8
- Decrease Turn Meter+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + ImmortalHeal often and stay alive.
- Regeneration + SpeedCheap and effective.
- Speed + Perception + LifeWhen the kit also needs ACC.
- gauntlets
- HP%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- RES or ACC
SPD›HP›DEF›RES›ACC
Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.
- HP 50,000+ at 6 stars
- SPD 190+ so heals come before the damage
- RES for Doom Tower and Faction Wars
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Necrobolt
Attacks 1 enemy. Has a 30% chance of decreasing the cooldown of a random ally’s skill by 2 turns (except this Champion). If Wight King Narses is on the same team and has any active skills on cooldown, decreases the cooldown of one of their skills by 2 turns. If Wight King Narses is on the same team and has no active skills on cooldown, decreases the cooldown of a random ally’s skill by 2 turns (except this Champion). If the cooldown on a skill is fully reset, also heals that ally by 10% of this Champion’s MAX HP.
Multiplier5.6*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +10%
A2Shield of Emaria
Removes all debuffs from all allies, and places a [Shield] buff on them equal to 25% of this Champion's MAX HP for 2 turns. If Wight King Narses is on the same team, also places a 25% [Strengthen] buff on all allies for 2 turns. Then, fills the Turn Meters of all allies by 10%.
- Lv 2 · Shield +10%
- Lv 3 · Cooldown -1
A3Rise, My Love
Revives a dead ally with 50% HP and 75% Turn Meter. Resets the cooldowns of the revived ally’s skills. If the target is Wight King Narses, revives them with 75% HP and 100% Turn Meter instead. After the revival, decreases the Turn Meters of all enemies by 10%. If Wight King Narses is revived, decreases the Turn Meters of all enemies by 20% instead. This effect cannot be resisted.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
PassiveQueen Consort [P]
Whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on the ally with the highest C. DMG., transfer those debuffs to this Champion instead. Fills the Turn Meter of this Champion by 50% if this Champion misses their turn due to one of these debuffs. At the start of this Champion's turn, remove any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs from this Champion, if Wight King Narses is on the same team. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
- Lv 4 · Cooldown -1



