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HP
20,145
ATK
683
DEF
1,277
SPD
98
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
D
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss24/100
  • Ally Protection+10
  • Heal+8
  • Passive+3
  • Epic+3
Hydra25/100
  • Ally Protection+8
  • Heal+8
  • Decrease SPD+6
  • Epic+3
Dragon33/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Epic+3
Ice Golem31/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Epic+3
Fire Knight15/100
  • Decrease SPD+12
  • Epic+3
Spider38/100
  • AoE+25
  • Decrease SPD+10
  • Epic+3
Arena23/100
  • AoE+15
  • Ally Protection+5
  • Epic+3
Doom Tower45/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Ally Protection+6
  • Decrease SPD+6
Faction Wars43/100
  • AoE+12
  • Heal+12
  • Ally Protection+8
  • Remove Debuffs+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Strangling Plants

5 books

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Multiplier2.5*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Riotous Revival

Cooldown 45 books

Removes all debuffs from a target ally, then heals them by 40% of their MAX HP. If the target of this skill is not this Champion, decreases the cooldown of all of the target’s skills by 2 turns.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Heal +5%
  4. Lv 5 · Heal +10%
  5. Lv 6 · Cooldown -1

A3Bark Flesh

Cooldown 63 books

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 15% [Strengthen] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveBroad Roots [P]

Whenever this Champion is healed, heals each ally except this Champion by 20% of that heal.