
- HP
- 18,165
- ATK
- 683
- DEF
- 1,134
- SPD
- 97
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Heal+8
- AoE+10
- Heal+10
- Heal+12
- AoE+8
Nothing in the kit points here.
- AoE+25
- Freeze+6
- AoE+15
- Increase ATK+8
- Freeze+6
- AoE+10
- Heal+10
- AoE+12
- Heal+12
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Admonish
Attacks 1 enemy. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Multiplier5.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +10%
A2Divine Light
Heals a target ally by 20% of their MAX HP. Heals all allies except the target by 10% of the target's MAX HP.
- Lv 2 · Heal +5%
- Lv 3 · Heal +5%
- Lv 4 · Heal +10%
- Lv 5 · Cooldown -1
A3Bless Weapons
Places a 25% [Increase ATK] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
Sacred Order
