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Warchief

legendary · Defense

Warchief

ForceSkinwalkersSkinwalkers11 books to max

Aura|Increases Ally ACC in all battles by 60

HP
18,990
ATK
848
DEF
1,465
SPD
102
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss27/100
  • Heal+8
  • Shield+6
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra28/100
  • Steal Buffs+10
  • Heal+8
  • Legendary+6
  • ACC aura+4
Dragon30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • ACC aura+4
Ice Golem30/100
  • Heal+12
  • AoE+8
  • Legendary+6
  • ACC aura+4
Fire Knight40/100
  • Multi-hit+30
  • Legendary+6
  • ACC aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • ACC aura+4
Arena37/100
  • AoE+15
  • Provoke+6
  • Shield+6
  • Legendary+6
  • ACC aura+4
Doom Tower30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • ACC aura+4
Faction Wars39/100
  • AoE+12
  • Heal+12
  • Legendary+6
  • Provoke+5
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 11 books to max them all

A1Brutal Force

5 books

Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Multiplier1*DEF

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Heal +10%
  4. Lv 5 · Heal +10%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Marauder

Cooldown 46 books

Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.

Multiplier4.3*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +20%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +15%
  6. Lv 7 · Cooldown -1

PassiveStandstill [P]

Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.