
legendary · Defense
Warchief
Force
Skinwalkers11 books to maxAura|Increases Ally ACC in all battles by 60
- HP
- 18,990
- ATK
- 848
- DEF
- 1,465
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Shield+6
- Legendary+6
- ACC aura+4
- Passive+3
- Steal Buffs+10
- Heal+8
- Legendary+6
- ACC aura+4
- AoE+10
- Heal+10
- Legendary+6
- ACC aura+4
- Heal+12
- AoE+8
- Legendary+6
- ACC aura+4
- Multi-hit+30
- Legendary+6
- ACC aura+4
- AoE+25
- Legendary+6
- ACC aura+4
- AoE+15
- Provoke+6
- Shield+6
- Legendary+6
- ACC aura+4
- AoE+10
- Heal+10
- Legendary+6
- ACC aura+4
- AoE+12
- Heal+12
- Legendary+6
- Provoke+5
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + DefenseIgnore DEF while stacking your own.
- Speed + Critical Rate + DefenseBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- DEF%
- boots
- SPD
- ring
- DEF
- amulet
- C.DMG%
- banner
- DEF% or ACC
C.RATE›DEF›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- DEF 4,000+ at 6 stars
- 100% C.RATE
- Enough HP to survive: this champion is your tank too
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Brutal Force
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
Multiplier1*DEF
- Lv 2 · Damage +15%
- Lv 3 · Damage +15%
- Lv 4 · Heal +10%
- Lv 5 · Heal +10%
- Lv 6 · Buff/Debuff Chance +10%
A2Marauder
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Multiplier4.3*DEF
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Damage +20%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Buff/Debuff Chance +15%
- Lv 7 · Cooldown -1
PassiveStandstill [P]
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.

