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Wagonbane

rare · Support

Wagonbane

MagicOgryn TribesOgryn Tribes17 books to max
HP
17,175
ATK
947
DEF
936
SPD
97
C.RATE
15%
C.DMG
50%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
C
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss26/100
  • Decrease DEF+20
  • Continuous Heal+6
Hydra15/100
  • Decrease DEF+15
Dragon30/100
  • Decrease DEF+25
  • Decrease Turn Meter+5
Ice Golem20/100
  • Decrease DEF+20
Fire Knight37/100
  • Decrease Turn Meter+25
  • Decrease DEF+12
Spider11/100
  • Decrease Turn Meter+6
  • Decrease DEF+5
Arena20/100
  • Decrease DEF+10
  • Decrease Turn Meter+10
Doom Tower12/100
  • Decrease DEF+12
Faction Wars21/100
  • Decrease DEF+15
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 17 books to max them all

A1Eye Blight

6 books

Attacks 1 enemy. Has a 35% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Multiplier4.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +5%
  6. Lv 7 · Buff/Debuff Chance +5%

A2Hackgore Magic

Cooldown 44 books

Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on the ally with the lowest HP for 2 turns.

Multiplier5.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Cooldown -1

A3Start The Mayhem

Cooldown 57 books

Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of decreasing the target's Turn Meter by 15%.

Multiplier6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +5%
  6. Lv 7 · Buff/Debuff Chance +15%
  7. Lv 8 · Cooldown -1