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HP
15,855
ATK
1,707
DEF
815
SPD
100
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
B
Hydra
C
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss17/100
  • Heal+8
  • Legendary+6
  • Passive+3
Hydra50/100
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Extra Turn+8
  • Heal+8
  • Decrease SPD+6
Dragon34/100
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem26/100
  • Heal+12
  • AoE+8
  • Legendary+6
Fire Knight64/100
  • Multi-hit+30
  • Decrease SPD+12
  • Extra Turn+8
  • Increase Turn Meter+8
  • Legendary+6
Spider49/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Legendary+6
Arena54/100
  • AoE+15
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Increase ATK+8
  • Legendary+6
Doom Tower32/100
  • AoE+10
  • Heal+10
  • Decrease SPD+6
  • Legendary+6
Faction Wars30/100
  • AoE+12
  • Heal+12
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Remove Buffs.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Holy Terror

4 books

Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion. If the target is a Boss, the second hit has a 65% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead.

Multiplier1.7*ATK1.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Storm of Righteousness

Cooldown 53 books

Attacks all enemies. Before attacking, removes all [Increase DEF], [Ally Protection], and [Strengthen] buffs from all enemies. This effect cannot be resisted. If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will also ignore 30% of each target's DEF. Boosts this Champion's Turn Meter by 30% for each enemy alive after the attack.

Multiplier3.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3By My Hand!

Cooldown 43 books

Attacks 1 enemy 2 times. Each hit ignores 30% of the target's DEF and destroys the enemy's MAX HP by 25% of the damage dealt. Cannot destroy a single enemy's MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target's DEF instead. Ignores [Shield], [Unkillable], and [Block Damage] buffs.

Multiplier2.5*ATK2.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveInexorable [P]

Cooldown 4

Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.