
legendary · Support
Vergumkaar
Spirit
Lizardmen13 books to maxBest in hydra (A), dragon (A), arena (A), faction wars (A)Aura|Increases Ally RES in all battles by 55
- HP
- 22,140
- ATK
- 914
- DEF
- 1,189
- SPD
- 104
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Increase DEF+8
- Shield+6
- Legendary+6
- RES aura+4
- Decrease DEF+15
- Remove Buffs+12
- Increase Turn Meter+10
- Increase DEF+8
- Legendary+6
- Decrease DEF+25
- AoE+10
- Remove Debuffs+10
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+20
- AoE+8
- Increase DEF+8
- Remove Debuffs+8
- Legendary+6
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- RES aura+4
- AoE+25
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Remove Buffs+10
- Shield+6
- Decrease DEF+12
- AoE+10
- Remove Debuffs+10
- Increase DEF+6
- Legendary+6
- Decrease DEF+15
- AoE+12
- Increase DEF+8
- Remove Debuffs+8
- Stun+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Bejeweled Bulk
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn. The chance increases by 25% if there is at least one buff on the target.
Multiplier5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
A2Honored Ancient
Removes all debuffs from all allies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP.
- Lv 2 · Shield +5%
- Lv 3 · Shield +5%
- Lv 4 · Shield +10%
- Lv 5 · Cooldown -1
A3Crushing Trample
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
Multiplier4.85*ATK
- Lv 2 · Damage +20%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1
PassiveSaurian Stoic [P]
Immune to [Provoke] and [Stun] debuffs. Fills this Champion's Turn Meter by 25% each time an enemy attempts to place a [Provoke] or [Stun] debuff on this Champion. Will also fill this Champion's Turn Meter by 15% whenever an ally receives a [Provoke] or [Stun] debuff.





