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Vergumkaar

legendary · Support

Vergumkaar

SpiritLizardmenLizardmen13 books to maxBest in hydra (A), dragon (A), arena (A), faction wars (A)

Aura|Increases Ally RES in all battles by 55

HP
22,140
ATK
914
DEF
1,189
SPD
104
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
A
Hydra
A
Dragon
B
Ice Golem
C
Fire Knight
B
Spider
A
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss47/100
  • Decrease DEF+20
  • Increase DEF+8
  • Shield+6
  • Legendary+6
  • RES aura+4
Hydra55/100
  • Decrease DEF+15
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Increase DEF+8
  • Legendary+6
Dragon63/100
  • Decrease DEF+25
  • AoE+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem54/100
  • Decrease DEF+20
  • AoE+8
  • Increase DEF+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight30/100
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Legendary+6
  • RES aura+4
Spider54/100
  • AoE+25
  • Increase Turn Meter+8
  • Stun+6
  • Legendary+6
  • Decrease DEF+5
Arena72/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Remove Buffs+10
  • Shield+6
Doom Tower48/100
  • Decrease DEF+12
  • AoE+10
  • Remove Debuffs+10
  • Increase DEF+6
  • Legendary+6
Faction Wars59/100
  • Decrease DEF+15
  • AoE+12
  • Increase DEF+8
  • Remove Debuffs+8
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Remove Buffs, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Bejeweled Bulk

4 books

Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn. The chance increases by 25% if there is at least one buff on the target.

Multiplier5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Honored Ancient

Cooldown 44 books

Removes all debuffs from all allies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP.

  1. Lv 2 · Shield +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Shield +10%
  4. Lv 5 · Cooldown -1

A3Crushing Trample

Cooldown 55 books

Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.

Multiplier4.85*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1
  5. Lv 6 · Cooldown -1

PassiveSaurian Stoic [P]

Immune to [Provoke] and [Stun] debuffs. Fills this Champion's Turn Meter by 25% each time an enemy attempts to place a [Provoke] or [Stun] debuff on this Champion. Will also fill this Champion's Turn Meter by 15% whenever an ally receives a [Provoke] or [Stun] debuff.