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Vallaryn the Equalizer

legendary · Attack

Vallaryn the Equalizer

MagicUndead HordesUndead Hordes12 books to maxBest in dragon (A)

Aura|Increases Ally ATK in all battles by 28%

HP
14,865
ATK
1,531
DEF
1,057
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
A
Dragon
B
Ice Golem
B
Fire Knight
C
Spider
C
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss41/100
  • Weaken+15
  • Heal+8
  • Legendary+6
  • Leech+5
  • ATK aura+4
Hydra30/100
  • Weaken+12
  • Heal+8
  • Legendary+6
  • ATK aura+4
Dragon55/100
  • Weaken+15
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Ice Golem53/100
  • Weaken+15
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight40/100
  • Multi-hit+30
  • Legendary+6
  • ATK aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • ATK aura+4
Arena25/100
  • AoE+15
  • Legendary+6
  • ATK aura+4
Doom Tower40/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
  • ATK aura+4
Faction Wars50/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Violent Harmony

4 books

Attacks 1 enemy 2 times. Each hit heals this Champion by 20% of the damage inflicted. Each hit also has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Multiplier1.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Precise Intervention

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff and a [Leech] debuff on all enemies for 2 turns.

Multiplier3.9*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Outcome Assured

Cooldown 43 books

Attacks 1 enemy 2 times. Before attacking, removes all debuffs from this Champion & swaps HP with the target. Will ignore 15% of the target’s DEF. Will ignore 30% of the target’s DEF and any [Shield] buffs instead, if this Champion’s current HP is greater than the target’s.

Multiplier2.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveMy True Purpose [P]

Cooldown 3

[Active Effect] Decreases the cooldown of one of this Champion’s skills by 2 turns whenever this Champion loses 30% or more HP from an enemy skill in a single turn. [Passive Effect] This Champion counterattacks with their default skill each time an enemy is healed by a skill. Occurs once per turn.