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epic · HP

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SpiritHigh ElvesHigh Elves10 books to max
HP
20,970
ATK
771
DEF
1,134
SPD
97
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss12/100
  • Shield+6
  • Passive+3
  • Epic+3
Hydra11/100
  • Extra Turn+8
  • Epic+3
Dragon13/100
  • AoE+10
  • Epic+3
Ice Golem11/100
  • AoE+8
  • Epic+3
Fire Knight11/100
  • Extra Turn+8
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena24/100
  • AoE+15
  • Shield+6
  • Epic+3
Doom Tower13/100
  • AoE+10
  • Epic+3
Faction Wars15/100
  • AoE+12
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Sentinel's Spear

4 books

Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Multiplier0.25*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Uncompromising

Cooldown 45 books

Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 15% of this Champion's MAX HP, plus an additional 5% of this Champion’s MAX HP for each [Block Active Skills] debuff successfully placed.

Multiplier0.25*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3The Wall Within

Cooldown 61 books

Restores 50% of any destroyed MAX HP on all allies. Then equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Grants an Extra Turn.

  1. Lv 2 · Cooldown -1

PassiveEternal Vigil [P]

Decreases the damage this Champion receives from enemy default skills by 20%.