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Ultimate Deathknight

legendary · Defense

Ultimate Deathknight

ForceUndead HordesUndead Hordes10 books to max

Aura|Increases Ally DEF in all battles by 30%

HP
20,640
ATK
782
DEF
1,421
SPD
97
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
B
Dragon
B
Ice Golem
D
Fire Knight
C
Spider
C
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss53/100
  • Decrease ATK+20
  • Heal+8
  • Continuous Heal+6
  • Shield+6
  • Legendary+6
Hydra28/100
  • Decrease ATK+10
  • Heal+8
  • Legendary+6
  • DEF aura+4
Dragon40/100
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • Legendary+6
  • DEF aura+4
Ice Golem50/100
  • Decrease ATK+20
  • Heal+12
  • AoE+8
  • Legendary+6
  • DEF aura+4
Fire Knight10/100
  • Legendary+6
  • DEF aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • DEF aura+4
Arena37/100
  • AoE+15
  • Provoke+6
  • Shield+6
  • Legendary+6
  • DEF aura+4
Doom Tower38/100
  • AoE+10
  • Heal+10
  • Decrease ATK+8
  • Legendary+6
  • DEF aura+4
Faction Wars49/100
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Legendary+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 10 books to max them all

A1Heckler of Legends

4 books

Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.

Multiplier3.5*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Rats Off To Ya

Cooldown 44 books

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.

Multiplier4*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

A3Get Comfy Everyone

Cooldown 52 books

Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveToo Awesome To Die [P]

Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this Champion by 20% of that heal.

PassiveDidn't Need 'Em [P]

Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.