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Ugir the Wyrmeater

legendary · HP

Ugir the Wyrmeater

SpiritOgryn TribesOgryn Tribes11 books to maxBest in hydra (A)

Aura|Increases Ally ACC in Campaign battles by 70

HP
22,800
ATK
771
DEF
1,288
SPD
105
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
A
Hydra
C
Dragon
B
Ice Golem
D
Fire Knight
C
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss38/100
  • Weaken+15
  • Increase DEF+8
  • Base speed 105+6
  • Legendary+6
  • Passive+3
Hydra66/100
  • Block Buffs+12
  • Remove Buffs+12
  • Weaken+12
  • Steal Buffs+10
  • Increase DEF+8
Dragon37/100
  • Weaken+15
  • AoE+10
  • Base speed 105+6
  • Legendary+6
Ice Golem43/100
  • Weaken+15
  • AoE+8
  • Increase DEF+8
  • Base speed 105+6
  • Legendary+6
Fire Knight17/100
  • Base speed 105+6
  • Legendary+6
  • Block Buffs+5
Spider37/100
  • AoE+25
  • Base speed 105+6
  • Legendary+6
Arena53/100
  • AoE+15
  • Remove Buffs+10
  • Block Buffs+8
  • Increase ATK+8
  • Base speed 105+6
Doom Tower36/100
  • AoE+10
  • Block Buffs+8
  • Increase DEF+6
  • Base speed 105+6
  • Legendary+6
Faction Wars40/100
  • AoE+12
  • Increase DEF+8
  • Weaken+8
  • Base speed 105+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 11 books to max them all

A1Wyrmwrath

4 books

Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Multiplier0.23*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Earth Puncture

Cooldown 44 books

Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.

Multiplier0.25*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Ogryn Fortitude

Cooldown 52 books

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveScourge of Dragons [P]

Cooldown 21 books

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  1. Lv 2 · Cooldown -1

A5Skill 84805 (84802 clone) name

Cooldown 4

Multiplier0.25*HP