
- HP
- 11,565
- ATK
- 1,365
- DEF
- 892
- SPD
- 85
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Weaken+15
- Weaken+12
- Weaken+15
- Weaken+15
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Weaken+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Disfigure
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Multiplier3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Buff/Debuff Chance +10%
A2Tendon Carve
Attacks 1 enemy. Has a 50% chance of placing a 15% [Weaken] debuff for 2 turns.
Multiplier5.3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Buff/Debuff Chance +15%
- Lv 7 · Cooldown -1
A3Tear to Shreds
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. The chance increases to 100% if the target is under a [Heal Reduction] debuff.
Multiplier5.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Cooldown -1
Orcs

