Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- HP Burn+15
- Legendary+6
- ATK aura+4
- Passive+3
- HP Burn+8
- Legendary+6
- ATK aura+4
- AoE+10
- Legendary+6
- ATK aura+4
- HP Burn+10
- AoE+8
- Legendary+6
- ATK aura+4
- Multi-hit+30
- Legendary+6
- ATK aura+4
- AoE+25
- HP Burn+20
- Stun+6
- Legendary+6
- ATK aura+4
- AoE+15
- Stun+6
- Legendary+6
- ATK aura+4
- AoE+10
- HP Burn+8
- Legendary+6
- ATK aura+4
- AoE+12
- HP Burn+6
- Stun+6
- Legendary+6
- ATK aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Golden Mallet
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.
Multiplier1.85*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Damage +10%
A2Cloak of Ages
Attacks 1 enemy, then attacks all other enemies with a second hit, dealing 60% of the damage inflicted from the first hit and ignoring 50% of the target's DEF. Only the second hit of the skill ignores 50% of the target's DEF. This second hit is always normal.
Multiplier6*ATK0.6*DEALT_DMG
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
A3Forge Rhythm
Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Also places a [HP Burn] debuff for 2 turns. Places an extra hit on enemies not under [Stun] debuffs. Both hits of this skill deal 50% more damage to a [Stone Skin] shield.
Multiplier3*ATK3*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
PassiveSwift Justice [P]
This Champion's ATK increases by 10% for each [Stun] or [HP Burn] debuff this Champion places on enemies (stacks up to 50% per Round). This Champion's SPD increases by 5 for each enemy currently under a [HP Burn] or [Stun] debuff (stacks up to 15). Only counts active [HP Burn] or [Stun] debuffs.

Dwarves
