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HP
18,330
ATK
749
DEF
1,332
SPD
99
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
C
Dragon
B
Ice Golem
C
Fire Knight
C
Spider
D
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss44/100
  • Weaken+15
  • Ally Protection+10
  • Increase DEF+8
  • Leech+5
  • Passive+3
Hydra31/100
  • Weaken+12
  • Ally Protection+8
  • Increase DEF+8
  • Epic+3
Dragon38/100
  • Weaken+15
  • AoE+10
  • Remove Debuffs+10
  • Epic+3
Ice Golem42/100
  • Weaken+15
  • AoE+8
  • Increase DEF+8
  • Remove Debuffs+8
  • Epic+3
Fire Knight33/100
  • Multi-hit+30
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena23/100
  • AoE+15
  • Ally Protection+5
  • Epic+3
Doom Tower35/100
  • AoE+10
  • Remove Debuffs+10
  • Ally Protection+6
  • Increase DEF+6
  • Epic+3
Faction Wars47/100
  • AoE+12
  • Ally Protection+8
  • Increase DEF+8
  • Remove Debuffs+8
  • Weaken+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Double Whammy

4 books

Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The second hit has a 30% chance of placing a [Leech] debuff for 2 turns.

Multiplier1.8*DEF1.8*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Vigor Explosion

Cooldown 43 books

Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.

Multiplier3.9*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Wall of Muscle

Cooldown 62 books

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveShrug Off [P]

2 books

Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all debuffs on this Champion by 1 turn.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +10%