
legendary · HP
Truath
Magic
Dark Elves12 books to max- HP
- 22,635
- ATK
- 925
- DEF
- 1,145
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Counterattack+15
- Ally Protection+10
- Heal+8
- Legendary+6
- Passive+3
- Ally Protection+8
- Heal+8
- Legendary+6
- AoE+10
- Heal+10
- Legendary+6
- Heal+12
- AoE+8
- Legendary+6
- Counterattack+6
- Legendary+6
- AoE+25
- Legendary+6
- AoE+15
- Legendary+6
- Ally Protection+5
- AoE+10
- Heal+10
- Ally Protection+6
- Legendary+6
- AoE+12
- Heal+12
- Ally Protection+8
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + LifeIgnore DEF with big HP.
- Speed + Critical Rate + LifeBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- HP%
- boots
- SPD
- ring
- HP
- amulet
- C.DMG%
- banner
- HP% or ACC
C.RATE›HP›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- HP 60,000+ at 6 stars
- 100% C.RATE
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Staff of Liferip
Attacks 1 enemy. Heals this Champion by 5% of their MAX HP. Heals this Champion by 10% of their MAX HP instead if they have 50% HP or less.
Multiplier0.2*HP
- Lv 2 · Damage +10%
- Lv 3 · Heal +10%
- Lv 4 · Damage +10%
- Lv 5 · Heal +10%
A2Gaze Upon Me
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns.
Multiplier0.27*HP
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Animus Infusion
Heals a target ally by 20% of this Champion's MAX HP, then balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. After balancing HP, places a 50% [Ally Protection] buff on the initial target for 2 turns.
- Lv 2 · Heal +10%
- Lv 3 · Heal +10%
- Lv 4 · Heal +10%
- Lv 5 · Heal +10%
PassiveTransmute Pain [P]
Decreases the cooldown of the Animus Infusion skill by 1 turn for every 10% of HP this Champion loses.



