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Torturehelm

epic · HP

Torturehelm

ForceOrcsOrcs8 books to max

Aura|Increases Ally HP in Campaign battles by 33%

HP
19,980
ATK
881
DEF
1,090
SPD
96
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss11/100
  • Revive+5
  • Passive+3
  • Epic+3
Hydra25/100
  • Revive+12
  • Steal Buffs+10
  • Epic+3
Dragon3/100
  • Epic+3
Ice Golem9/100
  • Revive+6
  • Epic+3
Fire Knight3/100
  • Epic+3
Spider3/100
  • Epic+3
Arena11/100
  • Revive+8
  • Epic+3
Doom Tower11/100
  • Revive+8
  • Epic+3
Faction Wars15/100
  • Revive+12
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 8 books to max them all

A1Pillage

4 books

Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target. Damage is proportional to ATK and DEF.

Multiplier1.9*ATK+3*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Bloodlust

Cooldown 44 books

Attacks 1 enemy. Damage is proportional to this Champion's MAX HP and increases according to the number of dead allies.

Multiplier0.3*HP*(1+deadAlliesCount)

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Cooldown -1

PassiveUnkillable [P]

Cooldown 3

Revives this Champion with 50% HP when killed.