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Titus Blackplume

legendary · Defense

Titus Blackplume

VoidBanner LordsBanner Lords10 books to maxBest in arena (A)

Aura|Increases Ally HP in all battles by 40%

HP
18,495
ATK
837
DEF
1,509
SPD
97
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss23/100
  • Ally Protection+10
  • Legendary+6
  • HP aura+4
  • Passive+3
Hydra28/100
  • Increase Turn Meter+10
  • Ally Protection+8
  • Legendary+6
  • HP aura+4
Dragon46/100
  • AoE+10
  • Remove Debuffs+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem26/100
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
  • HP aura+4
Fire Knight54/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Increase SPD+6
  • Legendary+6
  • HP aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • HP aura+4
Arena74/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Increase ATK+8
  • Provoke+6
Doom Tower36/100
  • AoE+10
  • Remove Debuffs+10
  • Ally Protection+6
  • Legendary+6
  • HP aura+4
Faction Wars43/100
  • AoE+12
  • Ally Protection+8
  • Remove Debuffs+8
  • Legendary+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Ravenblade

4 books

Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff. Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Multiplier3.5*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Student of War

Cooldown 54 books

Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them. Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.

Multiplier5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Androc's Confidant

Cooldown 52 books

Places a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%. Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveFor Lord & Land [P]

Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.