
legendary · Attack
Thor Faehammer
Magic
Barbarians10 books to maxBest in fire knight (S), spider (A), arena (A)Aura|Increases Ally ATK in all battles by 30%
- HP
- 15,690
- ATK
- 1,553
- DEF
- 980
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Base speed 105+6
- Legendary+6
- ATK aura+4
- Passive+3
- Decrease SPD+6
- Base speed 105+6
- Legendary+6
- ATK aura+4
- AoE+10
- Base speed 105+6
- Legendary+6
- Decrease Turn Meter+5
- ATK aura+4
- AoE+8
- Base speed 105+6
- Legendary+6
- ATK aura+4
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease SPD+12
- Base speed 105+6
- Legendary+6
- AoE+25
- Decrease SPD+10
- Decrease Turn Meter+6
- Stun+6
- Base speed 105+6
- AoE+15
- Decrease Turn Meter+10
- Increase ATK+8
- Stun+6
- Base speed 105+6
- AoE+10
- Decrease SPD+6
- Base speed 105+6
- Legendary+6
- ATK aura+4
- AoE+12
- Decrease Turn Meter+6
- Stun+6
- Base speed 105+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
5 abilities · 10 books to max them all
A1Wrath of Mjolnir
Attacks 1 enemy 2 times. Has a 20% chance of repeating the attack. Each hit decreases the target’s Turn Meter by 10%.
Multiplier1.9*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
A2Fulminous Ricochet
Attacks all enemies. After hitting the initially selected enemy, all other enemies will be hit in a random order. Each subsequent hit following the initial hit will increase the damage inflicted by 25% (stacks up to 100%). Will ignore [Block Damage] and [Unkillable] buffs. This effect does not work against Bosses.
Multiplier5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
A3Hammer of Heaven
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Has a 75% chance of permanently decreasing the RES of each enemy by 10% (stacks up to 50%). Also has a 75% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns.
Multiplier4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Damage +10%
- Lv 6 · Cooldown -1
PassiveSky Rupture [P]
PassiveSky Rupture [P]
Every time this Champion deals damage, increases the Thunder counter by 1 (stacks up to 10). Each Thunder stack increases this Champion’s DMG by 3% (stacks up to 30%). Once the Thunder counter reaches 10, attacks all enemies and places a [Stun] debuff for 1 turn. After the attack, the Thunder counter resets to 0.
Multiplier3.8*ATK




