
legendary · Support
Theimios the Everdrinker
Force
Olympians10 books to maxBest in fire knight (A)Aura|Increases Ally ACC in all battles by 60
- HP
- 17,340
- ATK
- 1,101
- DEF
- 1,321
- SPD
- 107
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Shield+6
- Legendary+6
- ACC aura+4
- Passive+3
- Poison+15
- Remove Buffs+12
- Extra Turn+8
- Legendary+6
- ACC aura+4
- Poison+20
- AoE+10
- Legendary+6
- ACC aura+4
- AoE+8
- Legendary+6
- ACC aura+4
- Multi-hit+30
- Extra Turn+8
- Poison+8
- Legendary+6
- ACC aura+4
- AoE+25
- Legendary+6
- ACC aura+4
- AoE+15
- Remove Buffs+10
- Provoke+6
- Shield+6
- Legendary+6
- AoE+10
- Poison+6
- Legendary+6
- ACC aura+4
- AoE+12
- Poison+8
- Legendary+6
- Provoke+5
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Don't Be Boring!
Attacks all enemies 2 times. Each hit has a 15% chance of placing a [Provoke] debuff for 1 turn.
Multiplier1.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
A2What's Your Poison?
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then has a 75% chance of placing three 5% [Poison] debuffs on all enemies for 2 turns. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 10% of this Champion’s MAX HP, and additional 5% of this Champion’s MAX HP for each debuff not placed by this skill (stacks up to 50%).
Multiplier5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1
A3Potent Libation
Places a 50% [Increase ACC] buff and a [Perfect Veil] buff on all allies except this Champion for 2 turns. Places a 50% [Increase ACC] buff on this Champion for 3 turns. Then grants an Extra Turn.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
PassiveLife Of The Party [P]
Has a 15% chance to Evade an enemy skill and all of its accompanying effects. The chance to Evade increases by 5% for each [Poison] debuff on the enemy team (stacks up to 65%). Whenever this Champion successfully Evades an enemy skill, instantly activates one tick of all [Poison] debuffs on the attacker. Increases the duration of all [Poison] debuffs on the attacker by 1 turn if this Champion does not Evade an enemy’s skill.




