Sign in
Theimios the Everdrinker

legendary · Support

Theimios the Everdrinker

ForceOlympiansOlympians10 books to maxBest in fire knight (A)

Aura|Increases Ally ACC in all battles by 60

HP
17,340
ATK
1,101
DEF
1,321
SPD
107
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
B
Hydra
B
Dragon
D
Ice Golem
A
Fire Knight
C
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss44/100
  • Poison+25
  • Shield+6
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra45/100
  • Poison+15
  • Remove Buffs+12
  • Extra Turn+8
  • Legendary+6
  • ACC aura+4
Dragon40/100
  • Poison+20
  • AoE+10
  • Legendary+6
  • ACC aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • ACC aura+4
Fire Knight56/100
  • Multi-hit+30
  • Extra Turn+8
  • Poison+8
  • Legendary+6
  • ACC aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • ACC aura+4
Arena47/100
  • AoE+15
  • Remove Buffs+10
  • Provoke+6
  • Shield+6
  • Legendary+6
Doom Tower26/100
  • AoE+10
  • Poison+6
  • Legendary+6
  • ACC aura+4
Faction Wars35/100
  • AoE+12
  • Poison+8
  • Legendary+6
  • Provoke+5
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Provoke, Poison.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Don't Be Boring!

3 books

Attacks all enemies 2 times. Each hit has a 15% chance of placing a [Provoke] debuff for 1 turn.

Multiplier1.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%

A2What's Your Poison?

Cooldown 55 books

Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then has a 75% chance of placing three 5% [Poison] debuffs on all enemies for 2 turns. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 10% of this Champion’s MAX HP, and additional 5% of this Champion’s MAX HP for each debuff not placed by this skill (stacks up to 50%).

Multiplier5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1
  5. Lv 6 · Cooldown -1

A3Potent Libation

Cooldown 62 books

Places a 50% [Increase ACC] buff and a [Perfect Veil] buff on all allies except this Champion for 2 turns. Places a 50% [Increase ACC] buff on this Champion for 3 turns. Then grants an Extra Turn.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveLife Of The Party [P]

Has a 15% chance to Evade an enemy skill and all of its accompanying effects. The chance to Evade increases by 5% for each [Poison] debuff on the enemy team (stacks up to 65%). Whenever this Champion successfully Evades an enemy skill, instantly activates one tick of all [Poison] debuffs on the attacker. Increases the duration of all [Poison] debuffs on the attacker by 1 turn if this Champion does not Evade an enemy’s skill.