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The Tin Woodman

legendary · Defense

The Tin Woodman

MagicBanner LordsBanner Lords10 books to max

Aura|Increases Ally DEF in all battles by 30%

HP
17,670
ATK
760
DEF
1,641
SPD
99
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss21/100
  • Heal+8
  • Legendary+6
  • DEF aura+4
  • Passive+3
Hydra18/100
  • Heal+8
  • Legendary+6
  • DEF aura+4
Dragon30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • DEF aura+4
Ice Golem30/100
  • Heal+12
  • AoE+8
  • Legendary+6
  • DEF aura+4
Fire Knight10/100
  • Legendary+6
  • DEF aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • DEF aura+4
Arena25/100
  • AoE+15
  • Legendary+6
  • DEF aura+4
Doom Tower30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • DEF aura+4
Faction Wars34/100
  • AoE+12
  • Heal+12
  • Legendary+6
  • DEF aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Hewing Ax

3 books

Attacks 1 enemy. Heals this Champion by 15% of their MAX HP.

Multiplier3.7*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Heal +10%

A2Fell It Now!

Cooldown 54 books

Attacks 1 enemy. Inflicts 10% more damage & ignores 10% DEF for each buff on this Champion. Then, directs all other allies to team up and attack the same target. The allies joining the attack will use their default skills. Increases the damage inflicted by allies teaming up to attack the target and their Ignore DEF effects by 5% (10% for Dorothy Gale, The Tin Woodman, The Scarecrow, and The Cowardly Lion) for each buff on this Champion. Resets the cooldown of the Lumber Machine skill if the target is killed.

Multiplier3.7*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Lumber Machine

Cooldown 43 books

Attacks all enemies. Before attacking, places a 30% [Increase C. DMG] buff and a 15% [Shatter] buff on all allies for 2 turns. Will ignore 5% of each target’s DEF for each buff on this Champion. Places a [Revive On Death] buff on this Champion for 1 turn if this attack kills an enemy.

Multiplier3.9*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveTrue Heart [P]

Decreases the damage all allies receive by 15% (30% for Dorothy Gale, The Tin Woodman, The Scarecrow, and The Cowardly Lion). This Champion receives that damage instead. If the damage received in this way exceeds 50% of this Champion’s MAX HP, places a [Revive on Death] buff on this Champion for 2 turns. If the damage received in this way exceeds 50% of this Champion’s MAX HP, activates the Hewing Ax skill against the enemy with the lowest HP. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Whenever this Champion receives damage via this skill, increases this Champion’s DEF by 10% (stacks up to 100%).