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HP
17,505
ATK
980
DEF
1,432
SPD
105
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
S
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss38/100
  • Counterattack+15
  • Increase DEF+8
  • Base speed 105+6
  • Legendary+6
  • Passive+3
Hydra30/100
  • Increase Turn Meter+10
  • Increase DEF+8
  • Base speed 105+6
  • Legendary+6
Dragon45/100
  • AoE+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
  • Base speed 105+6
  • Legendary+6
Ice Golem36/100
  • AoE+8
  • Increase DEF+8
  • Remove Debuffs+8
  • Base speed 105+6
  • Legendary+6
Fire Knight81/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Counterattack+6
  • Base speed 105+6
Spider51/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Base speed 105+6
  • Legendary+6
Arena52/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Base speed 105+6
  • Legendary+6
Doom Tower38/100
  • AoE+10
  • Remove Debuffs+10
  • Increase DEF+6
  • Base speed 105+6
  • Legendary+6
Faction Wars46/100
  • AoE+12
  • Increase DEF+8
  • Remove Debuffs+8
  • Decrease Turn Meter+6
  • Base speed 105+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Leonine Pounce

3 books

Attacks 1 enemy 3 times. The damage inflicted by this skill increases by 10% for each skill successfully activated by allies and enemies under [Fear] or [True Fear] debuffs (stacks up to 100%). Each hit steals 5% of the target’s Turn Meter.

Multiplier1.3*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

A2Primal Roar

Cooldown 45 books

Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff and a [Fervor] buff on all allies for 2 turns. Will ignore 20% of each target’s DEF. Has a 75% chance of placing a [True Fear] debuff on all enemies for 2 turns.

Multiplier4*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Strength In The Pack

Cooldown 52 books

Places a [Counterattack] buff and a 30% [Reflect Damage] buff on all allies for 2 turns. [Passive Effect] While under these buffs from this Champion, allies will ignore [Shield] and [Strengthen] buffs when counterattacking. Allies will also ignore [Shield] buffs when reflecting damage.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveTrue Courage [P]

Cooldown 4

[Active Effect] Whenever a [Fear] or [True Fear] is placed on this Champion, removes all debuffs from this Champion, resets all cooldowns and activates an [Instant Turn] effect on this Champion. [Passive Effect] Whenever this Champion is under [Fear] or [True Fear] debuffs, their skills will always activate. Increases the chance of enemy skills not activating when they are under [Fear] or [True Fear] debuffs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.