
legendary · Attack
Teumesia
Void
Skinwalkers13 books to maxBest in dragon (A), fire knight (A), spider (S), faction wars (A)- HP
- 16,020
- ATK
- 1,476
- DEF
- 1,035
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- HP Burn+15
- Legendary+6
- Passive+3
- Decrease DEF+15
- HP Burn+8
- Decrease SPD+6
- Legendary+6
- Decrease DEF+25
- AoE+10
- Remove Debuffs+10
- Legendary+6
- Decrease Turn Meter+5
- Decrease DEF+20
- HP Burn+10
- AoE+8
- Remove Debuffs+8
- Legendary+6
- Decrease Turn Meter+25
- Decrease DEF+12
- Decrease SPD+12
- Legendary+6
- AoE+25
- HP Burn+20
- Decrease SPD+10
- Decrease Turn Meter+6
- Stun+6
- AoE+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Stun+6
- Legendary+6
- Decrease DEF+12
- AoE+10
- Remove Debuffs+10
- HP Burn+8
- Decrease SPD+6
- Decrease DEF+15
- AoE+12
- Remove Debuffs+8
- Decrease Turn Meter+6
- HP Burn+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Fiery Battleaxe
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance of placing a 60% [Decrease DEF] debuff for 2 turns on the target before attacking if the target is under a [HP Burn] debuff.
Multiplier3.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
A2Cunning Chaos
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on targets with less than 50% Turn Meter.
Multiplier4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Burning Regret
Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.
Multiplier5.5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
PassiveInner Heat [P]
Whenever an ally receives a [Freeze] debuff, has a 50% chance of replacing it with a [HP Burn] for 2 turns instead. This debuff cannot be blocked or removed. Whenever any ally or enemy is under a [HP Burn] debuff, this Champion is immune to [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], [Petrification] debuffs.




