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Tayrel

epic · Defense

Tayrel

MagicHigh ElvesHigh Elves12 books to maxBest in fire knight (A)
HP
16,185
ATK
881
DEF
1,343
SPD
95
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
B
Dragon
B
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss43/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Epic+3
Hydra28/100
  • Decrease DEF+15
  • Decrease ATK+10
  • Epic+3
Dragon53/100
  • Decrease DEF+25
  • AoE+10
  • Decrease ATK+10
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem51/100
  • Decrease ATK+20
  • Decrease DEF+20
  • AoE+8
  • Epic+3
Fire Knight70/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Epic+3
Spider50/100
  • AoE+25
  • Decrease Turn Meter+6
  • Stun+6
  • Decrease DEF+5
  • Sleep+5
Arena44/100
  • AoE+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Stun+6
  • Epic+3
Doom Tower33/100
  • Decrease DEF+12
  • AoE+10
  • Decrease ATK+8
  • Epic+3
Faction Wars52/100
  • Decrease DEF+15
  • AoE+12
  • Decrease ATK+10
  • Decrease Turn Meter+6
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Humble

4 books

Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.

Multiplier1.7*DEF

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Damage +15%

A2Singing Steel

Cooldown 44 books

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If the target is under a [Decrease ATK] debuff, it will place a [Sleep] debuff for 1 turn. Damage inflicted is proportional to DEF.

Multiplier3.5*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A3Preemptive Strike

Cooldown 54 books

Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a [Stun] debuff for 2 turns. Damage inflicted is proportional to DEF.

Multiplier5.3*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1