
legendary · Attack
Supreme Galek
Void
Orcs12 books to maxBest in hydra (A), fire knight (A), spider (A), arena (A), doom tower (A)Aura|Increases Ally ATK in all battles by 33%
- HP
- 17,010
- ATK
- 1,509
- DEF
- 936
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- HP Burn+15
- Heal+8
- Legendary+6
- ATK aura+4
- Passive+3
- Block Buffs+12
- Increase Turn Meter+10
- Extra Turn+8
- Heal+8
- HP Burn+8
- AoE+10
- Heal+10
- Remove Debuffs+10
- Increase Turn Meter+8
- Legendary+6
- Heal+12
- HP Burn+10
- AoE+8
- Remove Debuffs+8
- Legendary+6
- Multi-hit+30
- Decrease SPD+12
- Extra Turn+8
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- HP Burn+20
- Decrease SPD+10
- Increase Turn Meter+8
- Legendary+6
- AoE+15
- Increase Turn Meter+15
- Block Buffs+8
- Increase ATK+8
- Legendary+6
- AoE+10
- Heal+10
- Remove Debuffs+10
- Block Buffs+8
- HP Burn+8
- AoE+12
- Heal+12
- Remove Debuffs+8
- HP Burn+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Exemplar of Rage
Attacks 1 enemy 2 times. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 40% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn.
Multiplier2.1*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Bloodshed Tempest
Attacks 4 times at random. Places a 50% [Increase ATK] buff on this Champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this Champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.
Multiplier1.65*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
A3Unreasoning Outburst
Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing [HP Burn] and [Block Buffs] debuffs for 2 turns. Also places a 30% [Decrease SPD] debuff on targets whose Turn Meter is higher than 50%.
Multiplier4.6*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
PassiveLaugh At Danger [P]
Whenever this Champion receives a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff, instantly removes it. Then, fully heals this Champion, and grants an Extra Turn.




