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Suntribe

uncommon · Support

Suntribe

MagicOrcsOrcs8 books to max
HP
16,515
ATK
782
DEF
870
SPD
95
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss14/100
  • Heal+8
  • Continuous Heal+6
Hydra8/100
  • Heal+8
Dragon10/100
  • Heal+10
Ice Golem12/100
  • Heal+12
Fire Knight0/100

Nothing in the kit points here.

Spider0/100

Nothing in the kit points here.

Arena0/100

Nothing in the kit points here.

Doom Tower10/100
  • Heal+10
Faction Wars12/100
  • Heal+12

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 8 books to max them all

A1Inscribed Axes

4 books

Attacks 1 enemy. Heals this Champion by 10% of the damage inflicted.

Multiplier3.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Spirits' Verdict

Cooldown 54 books

Sacrifices HP equal to 10% of this Champion's MAX HP, then heals a target ally by 10% of their MAX HP. Also has a 40% chance of placing a 7.5% [Continuous Heal] buff on that ally for 1 turn.

Multiplier0.1*HP

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1