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Sulfuryion

legendary · Support

Sulfuryion

VoidLizardmenLizardmen10 books to maxBest in hydra (A), spider (A)

Aura|Increases Ally HP in all battles by 33%

HP
18,825
ATK
1,112
DEF
1,211
SPD
109
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
A
Hydra
C
Dragon
B
Ice Golem
C
Fire Knight
A
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss47/100
  • HP Burn+15
  • Heal+8
  • Shield+6
  • Legendary+6
  • Revive+5
Hydra56/100
  • Revive+12
  • Increase Turn Meter+10
  • Extra Turn+8
  • Heal+8
  • HP Burn+8
Dragon38/100
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • Legendary+6
  • HP aura+4
Ice Golem46/100
  • Heal+12
  • HP Burn+10
  • AoE+8
  • Revive+6
  • Legendary+6
Fire Knight26/100
  • Extra Turn+8
  • Increase Turn Meter+8
  • Legendary+6
  • HP aura+4
Spider63/100
  • AoE+25
  • HP Burn+20
  • Increase Turn Meter+8
  • Legendary+6
  • HP aura+4
Arena54/100
  • AoE+15
  • Increase Turn Meter+15
  • Revive+8
  • Shield+6
  • Legendary+6
Doom Tower46/100
  • AoE+10
  • Heal+10
  • HP Burn+8
  • Revive+8
  • Legendary+6
Faction Wars52/100
  • AoE+12
  • Heal+12
  • Revive+12
  • HP Burn+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Revive.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Volcanic Rend

4 books

Attacks 1 enemy. Fills this Champion’s Turn Meter by 15%. Also fills the Turn Meters of all allies, except this Champion, by 10%, when attacking a target under a [HP Burn] debuff.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Blazing Barrier

Cooldown 54 books

Places a [HP Burn] debuff on all enemies for 3 turns, and instantly activates one tick of all [HP Burn] debuffs on all enemies. Then places a [Shield] buff on all allies for 2 turns equal to the damage inflicted by the [HP Burn] activation. The value of the [Shield] buff cannot exceed 25,000 HP.

  1. Lv 2 · Shield +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Shield +10%
  4. Lv 5 · Cooldown -1

A3Rise From Ash

Cooldown 72 books

Revives all dead allies with 50% HP and 40% Turn Meter. Grants an Extra Turn.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassivePyroclastic Boon [P]

Fills the Turn Meters of all allies by 5% for each [HP Burn] debuff placed. Whenever a [HP Burn] debuff is activated, heals all allies by 5% of their MAX HP. Whenever a [HP Burn] debuff is activated on Skavag, Tainted Skavag, Spiderlings, or Tainted Spiderlings, heals all allies by 1% of their MAX HP. Whenever a [HP Burn] debuff is removed from an enemy, places a 50% [Decrease RES] debuff on that enemy for 1 turn. Whenever an ally is killed by an enemy under a [HP Burn] debuff, fills this Champion’s Turn Meter by 20%. Increases this Champion’s SPD by 7 for each active [HP Burn] debuff.