
legendary · Support
Stokk the Broken
Spirit
Ogryn Tribes14 books to maxBest in clan boss (A), dragon (A), fire knight (A)Aura|Increases Ally SPD in all battles by 20%
- HP
- 20,145
- ATK
- 1,079
- DEF
- 1,156
- SPD
- 103
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Weaken+15
- SPD aura+8
- Continuous Heal+6
- Legendary+6
- Poison+15
- Weaken+12
- Increase Turn Meter+10
- SPD aura+8
- Legendary+6
- Poison+20
- Weaken+15
- AoE+10
- Increase Turn Meter+8
- SPD aura+8
- Weaken+15
- AoE+8
- SPD aura+8
- Legendary+6
- Multi-hit+30
- Increase Turn Meter+8
- Poison+8
- SPD aura+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- SPD aura+8
- Legendary+6
- AoE+15
- Increase Turn Meter+15
- SPD aura+8
- Legendary+6
- AoE+10
- SPD aura+8
- Poison+6
- Legendary+6
- AoE+12
- Poison+8
- Weaken+8
- SPD aura+8
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Lifesteal + SpeedThe classic Clan Boss sustain build.
- Speed + Perception + ImmortalWhen the team has a healer.
- Toxic + SpeedIf the champion's poisons are its whole job.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.
- Speed tuned to the team's pattern before anything else
- ACC 200+ Nightmare, 230+ Ultra-Nightmare
- HP 30,000+ and DEF 2,500+ to survive the stun turn
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 14 books to max them all
A1Doom Flasks
Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.
Multiplier2.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Volatile Mixture
Attacks all enemies 2 times. The first hit instantly activates one tick of all [Poison] and [HP Burn] debuffs on all enemies, and one tick of all [Continuous Heal] buffs on all allies. The second hit has a 75% chance of destroying each target's MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%). Then fills the Turn Meters of all allies by 20%.
Multiplier2.2*ATK2.2*ATK
- Lv 2 · Damage +15%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Cooldown -1
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Vengefire Flood
Attacks all enemies. Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, places three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Multiplier4.4*ATK
- Lv 2 · Damage +15%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Cooldown -1
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
PassiveRigged To Blow [P]
The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs. Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.



