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Stokk the Broken

legendary · Support

Stokk the Broken

SpiritOgryn TribesOgryn Tribes14 books to maxBest in clan boss (A), dragon (A), fire knight (A)

Aura|Increases Ally SPD in all battles by 20%

HP
20,145
ATK
1,079
DEF
1,156
SPD
103
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
B
Hydra
A
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss63/100
  • Poison+25
  • Weaken+15
  • SPD aura+8
  • Continuous Heal+6
  • Legendary+6
Hydra51/100
  • Poison+15
  • Weaken+12
  • Increase Turn Meter+10
  • SPD aura+8
  • Legendary+6
Dragon67/100
  • Poison+20
  • Weaken+15
  • AoE+10
  • Increase Turn Meter+8
  • SPD aura+8
Ice Golem37/100
  • Weaken+15
  • AoE+8
  • SPD aura+8
  • Legendary+6
Fire Knight60/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Poison+8
  • SPD aura+8
  • Legendary+6
Spider47/100
  • AoE+25
  • Increase Turn Meter+8
  • SPD aura+8
  • Legendary+6
Arena44/100
  • AoE+15
  • Increase Turn Meter+15
  • SPD aura+8
  • Legendary+6
Doom Tower30/100
  • AoE+10
  • SPD aura+8
  • Poison+6
  • Legendary+6
Faction Wars42/100
  • AoE+12
  • Poison+8
  • Weaken+8
  • SPD aura+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Clan Boss debuffer
Brings Poison and Weaken.
Sets
  • Lifesteal + SpeedThe classic Clan Boss sustain build.
  • Speed + Perception + ImmortalWhen the team has a healer.
  • Toxic + SpeedIf the champion's poisons are its whole job.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.

Targets
  • Speed tuned to the team's pattern before anything else
  • ACC 200+ Nightmare, 230+ Ultra-Nightmare
  • HP 30,000+ and DEF 2,500+ to survive the stun turn

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Doom Flasks

4 books

Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.

Multiplier2.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Volatile Mixture

Cooldown 55 books

Attacks all enemies 2 times. The first hit instantly activates one tick of all [Poison] and [HP Burn] debuffs on all enemies, and one tick of all [Continuous Heal] buffs on all allies. The second hit has a 75% chance of destroying each target's MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%). Then fills the Turn Meters of all allies by 20%.

Multiplier2.2*ATK2.2*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Vengefire Flood

Cooldown 55 books

Attacks all enemies. Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, places three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.

Multiplier4.4*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

PassiveRigged To Blow [P]

The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs. Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.